2024-10-30 20:31:15 +08:00

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using Milimoe.FunGame.Core.Api.Transmittal;
using Milimoe.FunGame.Core.Interface;
using Milimoe.FunGame.Core.Library.Common.Addon;
using Milimoe.FunGame.Core.Library.Common.Event;
namespace FunGame.Testing.Solutions
{
public class MyPlugin : Plugin, ILoginEvent, IConnectEvent, IIntoRoomEvent
{
public override string Name => "milimoe.fungame.testplugin";
public override string Description => "My First Plugin";
public override string Version => "1.0.0";
public override string Author => "milimoe";
public MyPlugin()
{
}
public void AfterLoginEvent(object sender, LoginEventArgs e)
{
Controller.WriteLine("[" + Name + "] 触发AfterLoginEvent! ");
}
public void BeforeLoginEvent(object sender, LoginEventArgs e)
{
Controller.WriteLine("[" + Name + "] 试图登录!账号" + e.Username + "密码" + e.Password);
}
public void FailedLoginEvent(object sender, LoginEventArgs e)
{
Controller.WriteLine("[" + Name + "] 登录失败~~");
}
public void SucceedLoginEvent(object sender, LoginEventArgs e)
{
Controller.WriteLine("[" + Name + "] 检测到登录成功?? ");
}
public void BeforeConnectEvent(object sender, ConnectEventArgs e)
{
Controller.WriteLine("[" + Name + "] 试图连接服务器服务器IP" + e.ServerIP + ":" + e.ServerPort);
}
public void AfterConnectEvent(object sender, ConnectEventArgs e)
{
Controller.WriteLine("[" + Name + "] 结果:" + e.ConnectResult);
}
public void SucceedConnectEvent(object sender, ConnectEventArgs e)
{
Controller.WriteLine("[" + Name + "] 连接服务器成功服务器IP" + e.ServerIP + ":" + e.ServerPort);
}
public void FailedConnectEvent(object sender, ConnectEventArgs e)
{
Controller.WriteLine("[" + Name + "] 连接服务器失败服务器IP" + e.ServerIP + ":" + e.ServerPort);
}
public void BeforeIntoRoomEvent(object sender, RoomEventArgs e)
{
}
public void AfterIntoRoomEvent(object sender, RoomEventArgs e)
{
}
public void SucceedIntoRoomEvent(object sender, RoomEventArgs e)
{
DataRequest request = Controller.NewDataRequest(Milimoe.FunGame.Core.Library.Constant.DataRequestType.Room_GetRoomPlayerCount);
request.AddRequestData("roomid", e.RoomID);
request.SendRequest();
if (request.Result == Milimoe.FunGame.Core.Library.Constant.RequestResult.Success)
{
Controller.WriteLine("[" + Name + "] " + e.RoomID + " 的玩家数量为: " + request.GetResult<int>("count"));
}
request.Dispose();
}
public void FailedIntoRoomEvent(object sender, RoomEventArgs e)
{
}
}
}