2024-10-30 01:25:41 +08:00

36 lines
1.2 KiB
C#

using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Constant;
namespace Milimoe.FunGame.Testing.Effects.ItemEffects
{
public class : Effect
{
public override long Id => Skill.Id;
public override string Name => Skill.Name;
public override string Description => $"增加角色 {实际攻击力加成:0.##} 点攻击力。" + (!TargetSelf ? $"来自:[ {Source} ]" + (Item != null ? $" 的 [ {Item.Name} ]" : "") : "");
public override EffectType EffectType => EffectType.Item;
public override bool TargetSelf => true;
public Item? Item { get; }
private readonly double = 0;
public override void OnEffectGained(Character character)
{
character.ExATK2 += ;
}
public override void OnEffectLost(Character character)
{
character.ExATK2 -= ;
}
public (Skill skill, double exATK, Character? source = null, Item? item = null) : base(skill)
{
GamingQueue = skill.GamingQueue;
= exATK;
Source = source;
Item = item;
}
}
}