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using System.Collections.Generic;
using Milimoe.FunGame.Core.Api.Utility;
using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Interface;
using Milimoe.FunGame.Core.Library.Common.Addon;
using Milimoe.FunGame.Core.Library.Common.Event;
using Milimoe.FunGame.Testing.Items;
using Milimoe.FunGame.Testing.Skills;
using MilimoeFunGame.Testing.Characters;
namespace Addons
{
public class TestPlugin : Plugin, ILoginEvent
{
public override string Name => "fungame.example.plugin";
public override string Description => "My First Plugin";
public override string Version => "1.0.0";
public override string Author => "FunGamer";
protected override bool BeforeLoad()
{
EntityModuleConfig<Character> config = new(ExampleGameModuleConstant.Example, ExampleGameModuleConstant.ExampleCharacter)
{
{ "Oshima", OshimaCharacters.Oshima },
{ "Xinyin", OshimaCharacters.Xinyin },
{ "Yang", OshimaCharacters.Yang },
{ "NanGanyu", OshimaCharacters.NanGanyu },
{ "NiuNan", OshimaCharacters.NiuNan },
{ "Mayor", OshimaCharacters.Mayor },
{ "马猴烧酒", OshimaCharacters. },
{ "QingXiang", OshimaCharacters.QingXiang },
{ "QWQAQW", OshimaCharacters.QWQAQW },
{ "ColdBlue", OshimaCharacters.ColdBlue },
{ "绿拱门", OshimaCharacters.绿 },
{ "QuDuoduo", OshimaCharacters.QuDuoduo }
};
config.SaveConfig();
EntityModuleConfig<Skill> config2 = new(ExampleGameModuleConstant.Example, ExampleGameModuleConstant.ExampleSkill);
Character c = Factory.GetCharacter();
List<Skill> listSkill = [];
listSkill.Add(new (c));
listSkill.Add(new (c));
listSkill.Add(new META马(c));
listSkill.Add(new (c));
listSkill.Add(new (c));
listSkill.Add(new (c));
listSkill.Add(new (c));
listSkill.Add(new (c));
listSkill.Add(new (c));
listSkill.Add(new (c));
listSkill.Add(new (c));
listSkill.Add(new (c));
listSkill.Add(new (c));
listSkill.Add(new (c));
listSkill.Add(new (c));
listSkill.Add(new (c));
listSkill.Add(new (c));
listSkill.Add(new (c));
listSkill.Add(new (c));
listSkill.Add(new (c));
listSkill.Add(new (c));
listSkill.Add(new (c));
listSkill.Add(new (c));
listSkill.Add(new (c));
listSkill.Add(new (c));
listSkill.Add(new (c));
listSkill.Add(new (c));
listSkill.Add(new (c));
foreach (Skill s in listSkill)
{
config2.Add(s.Name, s);
}
config2.SaveConfig();
EntityModuleConfig<Item> config3 = new(ExampleGameModuleConstant.Example, ExampleGameModuleConstant.ExampleItem)
{
{ "攻击之爪10", new 10() },
{ "攻击之爪30", new 30() },
{ "攻击之爪50", new 50() }
};
config3.SaveConfig();
PluginConfig config4 = new(Name, "config")
{
{ "flush", 10000 },
{ "oshima", "呵呵了" }
};
config4.SaveConfig();
return true;
}
public void AfterLoginEvent(object sender, LoginEventArgs e)
{
Console.WriteLine("after");
}
public void BeforeLoginEvent(object sender, LoginEventArgs e)
{
Console.WriteLine("before");
// 如果这里设置Cancel = true将终止登录
e.Cancel = true;
}
public void FailedLoginEvent(object sender, LoginEventArgs e)
{
Console.WriteLine("failed");
}
public void SucceedLoginEvent(object sender, LoginEventArgs e)
{
Console.WriteLine("succeed");
}
}
}