54 lines
2.1 KiB
C#

using Milimoe.FunGame.Core.Api.Utility;
using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Constant;
namespace Milimoe.FunGame.Testing.Skills
{
public class : Skill
{
public override long Id => (long)MagicID.;
public override string Name => "冰霜攻击";
public override string Description => Effects.Count > 0 ? Effects.First().Description : "";
public override double MPCost => 30 + (50 * (Level - 1));
public override double CD => 20;
public override double CastTime => 6;
public override double HardnessTime { get; set; } = 3;
public (Character? character = null) : base(SkillType.Magic, character)
{
Effects.Add(new (this));
}
}
public class (Skill skill) : Effect(skill)
{
public override long Id => Skill.Id;
public override string Name => Skill.Name;
public override string Description => $"对目标敌人造成 {Calculation.Round2Digits(90 + 60 * (Skill.Level - 1))} + {Calculation.Round2Digits((1.2 + 1.8 * (Skill.Level - 1)) * 100)}% 智力 [ {Damage} ] 点{CharacterSet.GetMagicDamageName(MagicType)}。";
public override bool TargetSelf => false;
public override int TargetCount => 1;
private double Damage
{
get
{
double d = 0;
if (Skill.Character != null)
{
d = Calculation.Round2Digits(90 + 60 * (Skill.Level - 1) + (1.2 + 1.8 * (Skill.Level - 1)) * Skill.Character.INT);
}
return d;
}
}
public override void OnSkillCasted(Character caster, List<Character> enemys, List<Character> teammates, Dictionary<string, object> others)
{
if (enemys.Count > 0)
{
Character enemy = enemys[new Random().Next(enemys.Count)];
DamageToEnemy(caster, enemy, true, MagicType, Damage);
}
}
}
}