2025-02-15 17:15:30 +08:00

134 lines
4.6 KiB
C#

using Milimoe.FunGame.Core.Api.Utility;
using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Model;
namespace Milimoe.FunGame.Testing.Desktop.Solutions.NovelEditor
{
public class NovelConstant
{
public static Dictionary<Character, int> Likability { get; } = [];
public static Dictionary<string, Func<bool>> Conditions { get; } = [];
public static Character MainCharacter { get; set; } = Factory.GetCharacter();
public static Character { get; set; } = Factory.GetCharacter();
public static void InitConstatnt()
{
MainCharacter.Name = "主角";
MainCharacter.NickName = "主角";
.Name = "马猴烧酒";
.NickName = "魔法少女";
Likability.Add(, 100);
Conditions.Add("马猴烧酒的好感度低于50", () => 50());
Conditions.Add("主角攻击力大于20", () => 20(MainCharacter));
Conditions.Add("马猴烧酒攻击力大于20", () => 20());
}
public static void CreateNovels()
{
NovelNode node1 = new()
{
Key = "node1",
Name = "声音",
Content = "听说你在等我?我来了!"
};
NovelNode node2 = new()
{
Key = "node2",
Name = MainCharacter.NickName,
Content = "什么人!"
};
node1.NextNodes.Add(node2);
node2.Previous = node1;
NovelOption option1 = new()
{
Key = "option1",
Name = "你好。"
};
NovelOption option2 = new()
{
Key = "option2",
Name = "我不认识你。",
AndPredicates = new()
{
{ "主角攻击力大于20", Conditions["主角攻击力大于20"] }
}
};
NovelNode node3 = new()
{
Key = "node3",
Name = .NickName,
Content = "你好,我叫【马猴烧酒】!",
Options = [option1, option2]
};
NovelNode node4 = new()
{
Key = "node4",
Name = .NickName,
Content = "你的名字是?"
};
NovelNode node5 = new()
{
Key = "node5",
Name = .NickName,
Content = "滚,谁要认识你?"
};
node2.NextNodes.Add(node3);
option1.Targets.Add(node4);
option2.Targets.Add(node5);
NovelNode node6 = new()
{
Key = "node6",
Content = "旁白:示例结束。"
};
NovelOption option3 = new()
{
Key = "option3",
Name = "重新开始游戏",
Targets = [node1]
};
NovelNode node7 = new()
{
Key = "node7",
Priority = 2,
Content = "旁白:示例结束,你被马猴烧酒吃掉了。",
Options = [option3],
AndPredicates = new()
{
{ "主角攻击力大于20", Conditions["主角攻击力大于20"] }
},
OrPredicates = new()
{
{ "马猴烧酒的好感度低于50", Conditions["马猴烧酒的好感度低于50"] },
{ "马猴烧酒攻击力大于20", Conditions["马猴烧酒攻击力大于20"] }
}
};
node4.NextNodes.Add(node6);
node5.NextNodes.Add(node6);
node5.NextNodes.Add(node7);
NovelConfig config = new("NovelEditor", "example")
{
{ node1.Key, node1 },
{ node2.Key, node2 },
{ node3.Key, node3 },
{ node4.Key, node4 },
{ node5.Key, node5 },
{ node6.Key, node6 },
{ node7.Key, node7 }
};
config.SaveConfig();
}
public static bool 20(Character character)
{
return character.ATK > 20;
}
public static bool 50(Character character)
{
return Likability[character] > 50;
}
}
}