2024-09-22 20:30:43 +08:00

46 lines
1.2 KiB
C#

using Milimoe.FunGame.Core.Api.Utility;
using Milimoe.FunGame.Core.Entity;
namespace Milimoe.FunGame.Testing.Desktop.Solutions
{
public class SkillManager
{
public string ModuleName { get; set; } = "EntityEditor";
public string ConfigName { get; set; } = "skills";
public Dictionary<string, Skill> LoadedSkills { get; set; } = [];
public void Load()
{
EntityModuleConfig<Skill> config = new(ModuleName, ConfigName);
config.LoadConfig();
LoadedSkills = new(config);
}
public bool Add(string name, Skill skill)
{
return LoadedSkills.TryAdd(name, skill);
}
public bool Remove(string name)
{
return LoadedSkills.Remove(name);
}
public void Save()
{
EntityModuleConfig<Skill> config = new(ModuleName, ConfigName);
foreach (string key in LoadedSkills.Keys)
{
config.Add(key, LoadedSkills[key]);
}
config.SaveConfig();
}
public void OpenCreator(Skill? skill = null)
{
SkillCreator manager = new(this, skill);
manager.ShowDialog();
}
}
}