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40 lines
1.5 KiB
C#
40 lines
1.5 KiB
C#
using Milimoe.FunGame.Core.Api.Utility;
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using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Library.Constant;
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namespace Milimoe.FunGame.Testing.Effects
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{
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public class 冰霜攻击特效(Skill skill) : Effect(skill)
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{
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public override long Id => 1;
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public override string Name => "冰霜攻击";
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public override string Description => $"对目标敌人造成 120%(+180%/Lv) + 250%智力 [ {Damage} ] 点元素魔法伤害。";
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public override bool TargetSelf => false;
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public override int TargetCount => 1;
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public override MagicType MagicType => MagicType.Element;
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private double Damage
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{
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get
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{
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double d = 0;
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if (Skill.Character != null)
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{
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d = Calculation.Round2Digits(1.2 * (1 + 1.8 * (Skill.Level - 1)) * Skill.Character.ATK + (Skill.Character.INT * 2.5));
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}
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return d;
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}
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}
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public override void OnSkillCasted(ActionQueue queue, Character actor, List<Character> enemys, List<Character> teammates, Dictionary<string, object> others)
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{
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Character enemy = enemys[new Random().Next(enemys.Count)];
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double damageBase = Damage;
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if (queue.CalculateMagicalDamage(actor, enemy, false, MagicType, damageBase, out double damage) != DamageResult.Evaded)
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{
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queue.DamageToEnemy(actor, enemy, damage, false, true, MagicType);
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}
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}
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}
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}
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