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https://github.com/milimoe/FunGame-Testing.git
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63 lines
2.4 KiB
C#
63 lines
2.4 KiB
C#
using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Library.Constant;
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using Milimoe.FunGame.Core.Model;
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using Oshima.FunGame.OshimaModules.Characters;
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using Oshima.FunGame.OshimaModules.Effects.PassiveEffects;
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using Oshima.FunGame.OshimaModules.Skills;
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using Oshima.FunGame.OshimaServers.Service;
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namespace Milimoe.FunGame.Testing.Tests
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{
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internal class CharacterTest
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{
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public static async Task CharacterTest1()
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{
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GamingQueue queue = new(Console.WriteLine);
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Character character = new CustomCharacter(0, "");
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character.SetLevel(60);
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Console.WriteLine(character.GetInfo());
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Item item = FunGameConstant.Equipment.Where(i => i.Id == 12515).First();
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character.Equip(item);
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Console.WriteLine(character.GetInfo());
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Character teammate = new MagicalGirl();
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Console.ReadKey();
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teammate.SetLevel(60);
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Skill skill = new 毁灭之势(teammate);
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teammate.Skills.Add(skill);
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skill.GamingQueue = queue;
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skill.Character = teammate;
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skill.Level++;
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skill = new 绝对领域(teammate);
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teammate.Skills.Add(skill);
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skill.GamingQueue = queue;
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skill.Character = teammate;
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skill.Level += 6;
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skill.OnSkillCasted(queue, teammate, [character]);
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Character enemy = new CustomCharacter(1, "敌人");
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Console.ReadKey();
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enemy.SetLevel(60);
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skill = new 混沌烙印(enemy);
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skill.GamingQueue = queue;
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skill.Level += 8;
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skill.OnSkillCasted(queue, enemy, [teammate]);
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queue.CharacterStatistics[teammate] = new CharacterStatistics();
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queue.AddCharacter(teammate, 10);
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await queue.TimeLapse();
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character.UnEquip(EquipSlotType.Armor);
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Console.WriteLine(character.GetInfo());
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Console.ReadKey();
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character.Equip(item);
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Console.WriteLine(character.GetInfo());
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Console.ReadKey();
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Effect e = character.Effects.First(e => e is 虚弱);
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character.Effects.Remove(e);
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e.OnEffectLost(character);
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Console.WriteLine(character.GetInfo());
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Console.ReadKey();
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character.UnEquip(EquipSlotType.Armor);
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Console.WriteLine(character.GetInfo());
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Console.ReadKey();
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}
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}
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}
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