FunGame-Testing/Desktop/Solutions/EntityCreator/EntityEditor.Designer.cs
2024-09-22 20:30:43 +08:00

349 lines
15 KiB
C#

namespace Milimoe.FunGame.Testing.Desktop.Solutions
{
partial class EntityEditor
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
= new Button();
= new Button();
= new Button();
= new Button();
= new Button();
= new Button();
= new Button();
= new Button();
= new Button();
= new GroupBox();
= new ListBox();
= new Button();
= new Button();
= new Button();
= new Button();
= new Button();
= new Button();
= new Button();
= new Button();
= new Button();
= new Button();
.SuspendLayout();
SuspendLayout();
//
// 查看现有角色
//
.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
.Location = new Point(460, 22);
.Name = "查看现有角色";
.Size = new Size(98, 35);
.TabIndex = 0;
.Text = "查看现有角色";
.UseVisualStyleBackColor = true;
.Click += _Click;
//
// 查看现有技能
//
.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
.Location = new Point(460, 63);
.Name = "查看现有技能";
.Size = new Size(98, 35);
.TabIndex = 2;
.Text = "查看现有技能";
.UseVisualStyleBackColor = true;
.Click += _Click;
//
// 查看现有物品
//
.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
.Location = new Point(460, 104);
.Name = "查看现有物品";
.Size = new Size(98, 35);
.TabIndex = 4;
.Text = "查看现有物品";
.UseVisualStyleBackColor = true;
.Click += _Click;
//
// 创建角色
//
.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
.Location = new Point(564, 226);
.Name = "创建角色";
.Size = new Size(98, 35);
.TabIndex = 9;
.Text = "创建角色";
.UseVisualStyleBackColor = true;
.Click += _Click;
//
// 创建技能
//
.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
.Location = new Point(564, 267);
.Name = "创建技能";
.Size = new Size(98, 35);
.TabIndex = 11;
.Text = "创建技能";
.UseVisualStyleBackColor = true;
.Click += _Click;
//
// 创建物品
//
.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
.Location = new Point(564, 308);
.Name = "创建物品";
.Size = new Size(98, 35);
.TabIndex = 13;
.Text = "创建物品";
.UseVisualStyleBackColor = true;
.Click += _Click;
//
// 删除物品
//
.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
.Location = new Point(460, 308);
.Name = "删除物品";
.Size = new Size(98, 35);
.TabIndex = 12;
.Text = "删除物品";
.UseVisualStyleBackColor = true;
.Click += _Click;
//
// 删除技能
//
.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
.Location = new Point(460, 267);
.Name = "删除技能";
.Size = new Size(98, 35);
.TabIndex = 10;
.Text = "删除技能";
.UseVisualStyleBackColor = true;
.Click += _Click;
//
// 删除角色
//
.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
.Location = new Point(460, 226);
.Name = "删除角色";
.Size = new Size(98, 35);
.TabIndex = 8;
.Text = "删除角色";
.UseVisualStyleBackColor = true;
.Click += _Click;
//
// 列表
//
.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
.Controls.Add();
.Location = new Point(16, 12);
.Name = "列表";
.Size = new Size(431, 413);
.TabIndex = 9;
.TabStop = false;
.Text = "列表";
//
// 实际列表
//
.FormattingEnabled = true;
.ItemHeight = 17;
.Location = new Point(6, 24);
.Name = "实际列表";
.Size = new Size(419, 378);
.TabIndex = 0;
.MouseDoubleClick += _MouseDoubleClick;
//
// 全部保存
//
.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
.Location = new Point(460, 349);
.Name = "全部保存";
.Size = new Size(98, 35);
.TabIndex = 14;
.Text = "全部保存";
.UseVisualStyleBackColor = true;
.Click += _Click;
//
// 保存角色
//
.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
.Location = new Point(564, 349);
.Name = "保存角色";
.Size = new Size(98, 35);
.TabIndex = 15;
.Text = "保存角色";
.UseVisualStyleBackColor = true;
.Click += _Click;
//
// 保存技能
//
.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
.Location = new Point(460, 390);
.Name = "保存技能";
.Size = new Size(98, 35);
.TabIndex = 16;
.Text = "保存技能";
.UseVisualStyleBackColor = true;
.Click += _Click;
//
// 保存物品
//
.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
.Location = new Point(564, 390);
.Name = "保存物品";
.Size = new Size(98, 35);
.TabIndex = 17;
.Text = "保存物品";
.UseVisualStyleBackColor = true;
.Click += _Click;
//
// 为角色添加技能
//
.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
.Font = new Font("Microsoft YaHei UI", 8F);
.Location = new Point(564, 22);
.Name = "为角色添加技能";
.Size = new Size(98, 35);
.TabIndex = 1;
.Text = "为角色添加技能";
.UseVisualStyleBackColor = true;
.Click += _Click;
//
// 为角色添加物品
//
.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
.Font = new Font("Microsoft YaHei UI", 8F);
.Location = new Point(564, 63);
.Name = "为角色添加物品";
.Size = new Size(98, 35);
.TabIndex = 3;
.Text = "为角色添加物品";
.UseVisualStyleBackColor = true;
.Click += _Click;
//
// 重新读取全部
//
.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
.Font = new Font("Microsoft YaHei UI", 8F);
.Location = new Point(564, 185);
.Name = "重新读取全部";
.Size = new Size(98, 35);
.TabIndex = 7;
.Text = "重新读取全部";
.UseVisualStyleBackColor = true;
.Click += _Click;
//
// 删除角色物品
//
.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
.Font = new Font("Microsoft YaHei UI", 8F);
.Location = new Point(564, 145);
.Name = "删除角色物品";
.Size = new Size(98, 35);
.TabIndex = 6;
.Text = "删除角色物品";
.UseVisualStyleBackColor = true;
.Click += _Click;
//
// 删除角色技能
//
.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
.Font = new Font("Microsoft YaHei UI", 8F);
.Location = new Point(564, 104);
.Name = "删除角色技能";
.Size = new Size(98, 35);
.TabIndex = 5;
.Text = "删除角色技能";
.UseVisualStyleBackColor = true;
.Click += _Click;
//
// 设置配置名称
//
.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
.Font = new Font("Microsoft YaHei UI", 8F);
.Location = new Point(460, 185);
.Name = "模组名称设置";
.Size = new Size(98, 35);
.TabIndex = 18;
.Text = "模组名称设置";
.UseVisualStyleBackColor = true;
.Click += _Click;
//
// EntityEditor
//
AutoScaleDimensions = new SizeF(7F, 17F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(674, 437);
Controls.Add();
Controls.Add();
Controls.Add();
Controls.Add();
Controls.Add();
Controls.Add();
Controls.Add();
Controls.Add();
Controls.Add();
Controls.Add();
Controls.Add();
Controls.Add();
Controls.Add();
Controls.Add();
Controls.Add();
Controls.Add();
Controls.Add();
Controls.Add();
Controls.Add();
Controls.Add();
FormBorderStyle = FormBorderStyle.FixedSingle;
MaximizeBox = false;
Name = "EntityEditor";
StartPosition = FormStartPosition.CenterScreen;
Text = "实体编辑器";
.ResumeLayout(false);
ResumeLayout(false);
}
#endregion
private Button ;
private Button ;
private Button ;
private Button ;
private Button ;
private Button ;
private Button ;
private Button ;
private Button ;
private GroupBox ;
private Button ;
private Button ;
private Button ;
private Button ;
private ListBox ;
private Button ;
private Button ;
private Button ;
private Button ;
private Button ;
private Button ;
}
}