using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Library.Constant; namespace Milimoe.FunGame.Testing.Skills { public class 智慧与力量 : Skill { public override long Id => 4005; public override string Name => "智慧与力量"; public override string Description => Effects.Count > 0 ? Effects.First().Description : ""; public 智慧与力量(Character character) : base(SkillType.Passive, character) { Effects.Add(new 智慧与力量特效(this)); } public override IEnumerable AddInactiveEffectToCharacter() { return Effects; } } public class 智慧与力量特效(Skill skill) : Effect(skill) { public override long Id => Skill.Id; public override string Name => Skill.Name; public override string Description => $"当生命值低于 30% 时,智力转化为力量;当生命值高于或等于 30% 时,力量转化为智力。"; public override bool TargetSelf => true; } }