using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Library.Constant; namespace Milimoe.FunGame.Testing.Skills { public class 法术操控 : Skill { public override long Id => 4004; public override string Name => "法术操控"; public override string Description => Effects.Count > 0 ? Effects.First().Description : ""; public 法术操控(Character character) : base(SkillType.Passive, character) { Effects.Add(new 法术操控特效(this)); } public override IEnumerable AddInactiveEffectToCharacter() { return Effects; } } public class 法术操控特效(Skill skill) : Effect(skill) { public override long Id => Skill.Id; public override string Name => Skill.Name; public override string Description => $"每释放两次魔法才会触发硬直时间,且魔法命中时基于智力获得额外能量值。"; public override bool TargetSelf => true; } }