using Milimoe.FunGame.Core.Interface.Base; using Milimoe.FunGame.Core.Library.Common.Addon; using Milimoe.FunGame.Core.Model; namespace Milimoe.FunGame.Testing.Desktop.GameMapTesting { public class TestMap : GameMap { public override string Name => "TestMap"; public override string Description => "TestMap"; public override string Version => "1.0.0"; public override string Author => "TestUser"; public override int Length => 12; public override int Width => 12; public override int Height => 1; public override float Size => 32; public override GameMap InitGamingQueue(IGamingQueue queue) { GameMap map = new TestMap(); map.Load(); if (queue is GamingQueue gq) { gq.WriteLine($"地图 {map.Name} 已加载。"); } return map; } protected override void AfterTimeElapsed(ref double timeToReduce) { } } }