using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Library.Constant; namespace Milimoe.FunGame.Testing.Skills { public class 致命打击 : Skill { public override long Id => 4006; public override string Name => "致命打击"; public override string Description => Effects.Count > 0 ? Effects.First().Description : ""; public 致命打击(Character character) : base(SkillType.Passive, character) { Effects.Add(new 致命打击特效(this)); } public override IEnumerable AddInactiveEffectToCharacter() { return Effects; } } public class 致命打击特效(Skill skill) : Effect(skill) { public override long Id => Skill.Id; public override string Name => Skill.Name; public override string Description => $"暴击伤害提升 70%。"; public override bool TargetSelf => true; public override void OnEffectGained(Character character) { character.ExCritDMG += 0.7; } public override void OnEffectLost(Character character) { character.ExCritDMG -= 0.7; } } }