using Milimoe.FunGame.Core.Api.Utility; using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Model; namespace Milimoe.FunGame.Testing.Desktop.Solutions.NovelEditor { public class NovelConstant { public static Dictionary Likability { get; } = []; public static Dictionary> Conditions { get; } = []; public static Character MainCharacter { get; set; } = Factory.GetCharacter(); public static Character 马猴烧酒 { get; set; } = Factory.GetCharacter(); public static void InitConstatnt() { MainCharacter.Name = "主角"; MainCharacter.NickName = "主角"; 马猴烧酒.Name = "马猴烧酒"; 马猴烧酒.NickName = "魔法少女"; Likability.Add(马猴烧酒, 100); Conditions.Add("马猴烧酒的好感度低于50", () => 好感度低于50(马猴烧酒)); Conditions.Add("主角攻击力大于20", () => 攻击力大于20(MainCharacter)); Conditions.Add("马猴烧酒攻击力大于20", () => 攻击力大于20(马猴烧酒)); } public static void CreateNovels() { NovelNode node1 = new() { Key = "node1", Name = "声音", Content = "听说你在等我?我来了!" }; NovelNode node2 = new() { Key = "node2", Name = MainCharacter.NickName, Content = "什么人!" }; node1.NextNodes.Add(node2); node2.Previous = node1; NovelOption option1 = new() { Key = "option1", Name = "你好。" }; NovelOption option2 = new() { Key = "option2", Name = "我不认识你。", AndPredicates = new() { { "主角攻击力大于20", Conditions["主角攻击力大于20"] } } }; NovelNode node3 = new() { Key = "node3", Name = 马猴烧酒.NickName, Content = "你好,我叫【马猴烧酒】!", Options = [option1, option2] }; NovelNode node4 = new() { Key = "node4", Name = 马猴烧酒.NickName, Content = "你的名字是?" }; NovelNode node5 = new() { Key = "node5", Name = 马猴烧酒.NickName, Content = "滚,谁要认识你?" }; node2.NextNodes.Add(node3); option1.Targets.Add(node4); option2.Targets.Add(node5); NovelNode node6 = new() { Key = "node6", Content = "旁白:示例结束。" }; NovelOption option3 = new() { Key = "option3", Name = "重新开始游戏", Targets = [node1] }; NovelNode node7 = new() { Key = "node7", Priority = 2, Content = "旁白:示例结束,你被马猴烧酒吃掉了。", Options = [option3], AndPredicates = new() { { "主角攻击力大于20", Conditions["主角攻击力大于20"] } }, OrPredicates = new() { { "马猴烧酒的好感度低于50", Conditions["马猴烧酒的好感度低于50"] }, { "马猴烧酒攻击力大于20", Conditions["马猴烧酒攻击力大于20"] } } }; node4.NextNodes.Add(node6); node5.NextNodes.Add(node6); node5.NextNodes.Add(node7); NovelConfig config = new("NovelEditor", "example") { { node1.Key, node1 }, { node2.Key, node2 }, { node3.Key, node3 }, { node4.Key, node4 }, { node5.Key, node5 }, { node6.Key, node6 }, { node7.Key, node7 } }; config.SaveConfig(); } public static bool 攻击力大于20(Character character) { return character.ATK > 20; } public static bool 好感度低于50(Character character) { return Likability[character] > 50; } } }