using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Testing.Effects; namespace Milimoe.FunGame.Testing.Skills { public class 大岛特性 : Skill { public override long Id => 1; public override string Name => "大岛特性"; public override string Description => Effects.Count > 0 ? Effects.First().Description : ""; public 大岛特性(Character character) : base(false, false, character) { Effects.Add(new 大岛特性特效(this)); } public override IEnumerable AddInactiveEffectToCharacter() { return Effects; } } }