using Milimoe.FunGame.Core.Api.Utility; using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Library.Common.Addon; using Milimoe.FunGame.Core.Library.Common.Event; using Milimoe.FunGame.Core.Library.Constant; using Milimoe.FunGame.Testing.Skills; PluginLoader plugins = PluginLoader.LoadPlugins([]); foreach (string plugin in plugins.Plugins.Keys) { Console.WriteLine(plugin + " is loaded."); } Dictionary plugindllsha512 = []; foreach (string pfp in PluginLoader.PluginFilePaths.Keys) { string text = Encryption.FileSha512(PluginLoader.PluginFilePaths[pfp]); plugindllsha512.Add(pfp, text); Console.WriteLine(pfp + $" is {text}."); } LoginEventArgs e = new(); plugins.OnBeforeLoginEvent(plugins, e); if (!e.Cancel) { plugins.OnSucceedLoginEvent(plugins, e); plugins.OnFailedLoginEvent(plugins, e); } plugins.OnAfterLoginEvent(plugins, e); List list = []; GameModuleLoader modules = GameModuleLoader.LoadGameModules(FunGameInfo.FunGame.FunGame_Desktop, []); foreach (CharacterModule cm in modules.Characters.Values) { foreach (Character c in cm.Characters) { Console.WriteLine(c.Name); list.Add(c); } } Dictionary moduledllsha512 = []; foreach (string mfp in GameModuleLoader.ModuleFilePaths.Keys) { string text = Encryption.FileSha512(GameModuleLoader.ModuleFilePaths[mfp]); moduledllsha512.Add(mfp, text); Console.WriteLine(mfp + $" is {text}."); } foreach (string moduledll in moduledllsha512.Keys) { string server = moduledllsha512[moduledll]; if (plugindllsha512.TryGetValue(moduledll, out string? client) && client != "" && server == client) { Console.WriteLine(moduledll + $" is checked pass."); } } if (list.Count > 3) { Console.WriteLine(); Console.WriteLine("Start!!!"); Console.WriteLine(); Character character1 = list[0].Copy(); Character character2 = list[1].Copy(); Character character3 = list[2].Copy(); Character character4 = list[3].Copy(); Character character5 = list[4].Copy(); Character character6 = list[5].Copy(); Character character7 = list[6].Copy(); Character character8 = list[7].Copy(); Character character9 = list[8].Copy(); Character character10 = list[9].Copy(); Character character11 = list[10].Copy(); Character character12 = list[11].Copy(); List characters = [ character1, character2, character3, character4, character5, character6, character7, character8, character9, character10, character11, character12 ]; // 升级和赋能 for (int index = 0; index < characters.Count; index++) { Character c = characters[index]; c.Level = 60; c.NormalAttack.Level += 7; Skill 冰霜攻击 = new 冰霜攻击(c); 冰霜攻击.Level += 8; c.Skills.Add(冰霜攻击); if (c.ToString() == character1.ToString()) { Skill 大岛特性 = new 大岛特性(c); 大岛特性.Level++; c.Skills.Add(大岛特性); } Skill 天赐之力 = new 天赐之力(c); 天赐之力.Level += 6; c.Skills.Add(天赐之力); } // 显示角色信息 characters.ForEach(c => Console.WriteLine(c.GetInfo())); // 创建顺序表并排序 ActionQueue actionQueue = new(characters, Console.WriteLine); Console.WriteLine(); // 显示初始顺序表 actionQueue.DisplayQueue(); Console.WriteLine(); // 总回合数 int i = 1; while (i < 999) { // 检查是否有角色可以行动 Character? characterToAct = actionQueue.NextCharacter(); if (characterToAct != null) { Console.WriteLine($"=== Round {i++} ==="); Console.WriteLine("现在是 [ " + characterToAct + " ] 的回合!"); bool isGameEnd = actionQueue.ProcessTurn(characterToAct); if (isGameEnd) { break; } actionQueue.DisplayQueue(); Console.WriteLine(); } // 模拟时间流逝 actionQueue.TimeLapse(); } Console.WriteLine("--- End ---"); } Console.ReadKey();