using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Library.Constant; namespace Milimoe.FunGame.Testing.Skills { public class 弱者猎手 : Skill { public override long Id => 4012; public override string Name => "弱者猎手"; public override string Description => Effects.Count > 0 ? Effects.First().Description : ""; public 弱者猎手(Character character) : base(SkillType.Passive, character) { Effects.Add(new 弱者猎手特效(this)); } public override IEnumerable AddInactiveEffectToCharacter() { return Effects; } } public class 弱者猎手特效(Skill skill) : Effect(skill) { public override long Id => Skill.Id; public override string Name => Skill.Name; public override string Description => $"优先攻击血量更低的角色,对生命值低于自己的角色造成150%伤害。"; public override bool TargetSelf => true; } }