using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Library.Constant; namespace Milimoe.FunGame.Testing.Skills { public class 敏捷之刃 : Skill { public override long Id => 4011; public override string Name => "敏捷之刃"; public override string Description => Effects.Count > 0 ? Effects.First().Description : ""; public 敏捷之刃(Character character) : base(SkillType.Passive, character) { Effects.Add(new 敏捷之刃特效(this)); } public override IEnumerable AddInactiveEffectToCharacter() { return Effects; } } public class 敏捷之刃特效(Skill skill) : Effect(skill) { public override long Id => Skill.Id; public override string Name => Skill.Name; public override string Description => $"每次普通攻击都将附带基于敏捷的魔法伤害。"; public override bool TargetSelf => true; } }