using System.Diagnostics; using System.Text; using Milimoe.FunGame.Core.Entity; using Oshima.Core.Utils; using Oshima.FunGame.OshimaModules; CharacterModule cm = new(); cm.Load(); SkillModule sm = new(); sm.Load(); ItemModule im = new(); im.Load(); FunGameSimulation.InitCharacter(); Stopwatch stopwatch = new Stopwatch(); stopwatch.Start(); for (int i = 0; i < 300; i++) { FunGameSimulation.StartGame(false, false, false); FunGameSimulation.StartGame(false, false, true); } stopwatch.Stop(); Console.WriteLine($"执行时间:{stopwatch.Elapsed.Seconds} 秒"); IEnumerable cs = FunGameSimulation.CharacterStatistics.OrderByDescending(d => d.Value.Rating).ThenByDescending(d => d.Value.Winrates).Select(d => d.Key); Console.WriteLine("=== 个人模式排行榜 ==="); foreach (Character c in cs) { CharacterStatistics stats = FunGameSimulation.CharacterStatistics[c]; StringBuilder builder = new(); builder.AppendLine(c.ToString()); builder.AppendLine($"场次:{stats.Plays}"); builder.AppendLine($"胜率:{stats.Winrates * 100:0.##}%"); builder.AppendLine($"技术得分:{stats.Rating:0.0#}"); Console.WriteLine(builder.ToString()); } IEnumerable cs2 = FunGameSimulation.TeamCharacterStatistics.OrderByDescending(d => d.Value.Rating).ThenByDescending(d => d.Value.Winrates).Select(d => d.Key); Console.WriteLine("=== 团队模式排行榜 ==="); foreach (Character c in cs2) { CharacterStatistics stats = FunGameSimulation.TeamCharacterStatistics[c]; StringBuilder builder = new(); builder.AppendLine(c.ToString()); builder.AppendLine($"场次:{stats.Plays}"); builder.AppendLine($"胜率:{stats.Winrates * 100:0.##}%"); builder.AppendLine($"技术得分:{stats.Rating:0.0#}"); Console.WriteLine(builder.ToString()); } string input = Console.ReadLine() ?? ""; while (true) { if (input == "quit") break; if (input.StartsWith("sj")) { input = input.Replace("sj", "").Trim(); if (int.TryParse(input, out int id)) { Character character = FunGameSimulation.Characters[Convert.ToInt32(id) - 1]; if (FunGameSimulation.TeamCharacterStatistics.TryGetValue(character, out CharacterStatistics? stats) && stats != null) { StringBuilder builder = new(); builder.AppendLine(character.ToString()); builder.AppendLine($"总计造成伤害:{stats.TotalDamage:0.##} / 场均:{stats.AvgDamage:0.##}"); builder.AppendLine($"总计造成物理伤害:{stats.TotalPhysicalDamage:0.##} / 场均:{stats.AvgPhysicalDamage:0.##}"); builder.AppendLine($"总计造成魔法伤害:{stats.TotalMagicDamage:0.##} / 场均:{stats.AvgMagicDamage:0.##}"); builder.AppendLine($"总计造成真实伤害:{stats.TotalRealDamage:0.##} / 场均:{stats.AvgRealDamage:0.##}"); builder.AppendLine($"总计承受伤害:{stats.TotalTakenDamage:0.##} / 场均:{stats.AvgTakenDamage:0.##}"); builder.AppendLine($"总计承受物理伤害:{stats.TotalTakenPhysicalDamage:0.##} / 场均:{stats.AvgTakenPhysicalDamage:0.##}"); builder.AppendLine($"总计承受魔法伤害:{stats.TotalTakenMagicDamage:0.##} / 场均:{stats.AvgTakenMagicDamage:0.##}"); builder.AppendLine($"总计承受真实伤害:{stats.TotalTakenRealDamage:0.##} / 场均:{stats.AvgTakenRealDamage:0.##}"); builder.AppendLine($"总计存活回合数:{stats.LiveRound} / 场均:{stats.AvgLiveRound}"); builder.AppendLine($"总计行动回合数:{stats.ActionTurn} / 场均:{stats.AvgActionTurn}"); builder.AppendLine($"总计存活时长:{stats.LiveTime:0.##} / 场均:{stats.AvgLiveTime:0.##}"); builder.AppendLine($"总计赚取金钱:{stats.TotalEarnedMoney} / 场均:{stats.AvgEarnedMoney}"); builder.AppendLine($"每回合伤害:{stats.DamagePerRound:0.##}"); builder.AppendLine($"每行动回合伤害:{stats.DamagePerTurn:0.##}"); builder.AppendLine($"每秒伤害:{stats.DamagePerSecond:0.##}"); builder.AppendLine($"总计击杀数:{stats.Kills}" + (stats.Plays != 0 ? $" / 场均:{(double)stats.Kills / stats.Plays:0.##}" : "")); builder.AppendLine($"总计死亡数:{stats.Deaths}" + (stats.Plays != 0 ? $" / 场均:{(double)stats.Deaths / stats.Plays:0.##}" : "")); builder.AppendLine($"总计助攻数:{stats.Assists}" + (stats.Plays != 0 ? $" / 场均:{(double)stats.Assists / stats.Plays:0.##}" : "")); builder.AppendLine($"总计首杀数:{stats.FirstKills}" + (stats.Plays != 0 ? $" / 首杀率:{(double)stats.FirstKills / stats.Plays * 100:0.##}%" : "")); builder.AppendLine($"总计首死数:{stats.FirstDeaths}" + (stats.Plays != 0 ? $" / 首死率:{(double)stats.FirstDeaths / stats.Plays * 100:0.##}%" : "")); builder.AppendLine($"总计参赛数:{stats.Plays}"); builder.AppendLine($"总计冠军数:{stats.Wins}"); builder.AppendLine($"总计前三数:{stats.Top3s}"); builder.AppendLine($"总计败场数:{stats.Loses}"); builder.AppendLine($"胜率:{stats.Winrates * 100:0.##}%"); builder.AppendLine($"前三率:{stats.Top3rates * 100:0.##}%"); builder.AppendLine($"技术得分:{stats.Rating:0.0#}"); builder.AppendLine($"上次排名:{stats.LastRank} / 场均名次:{stats.AvgRank}"); Console.WriteLine(builder.ToString()); } } } input = Console.ReadLine() ?? ""; }