using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Testing.Effects; namespace Milimoe.FunGame.Testing.Skills { public class 冰霜攻击 : Skill { public override long Id => 1; public override string Name => "冰霜攻击"; public override string Description => Effects.Count > 0 ? Effects.Values.First().Description : ""; public override double MPCost => BaseMPCost + (50 * (Level - 1)); public override double CD => 20; public override double CastTime => 6; public override double HardnessTime => 3; protected override double BaseMPCost => 30; public 冰霜攻击(Character character) : base(true, true, character) { Effects.Add("e1", new 冰霜攻击特效(this)); } } }