using System.ComponentModel; using Milimoe.FunGame.Core.Api.Utility; namespace Milimoe.FunGame.Testing.Desktop.Solutions { public partial class SetConfigName : Form { [DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)] public string FileName { get; set; } = ""; [DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)] public string ModuleName { get; set; } = ""; public CharacterManager CharacterManager { get; } public SkillManager SkillManager { get; } public ItemManager ItemManager { get; } public SetConfigName(CharacterManager cm, SkillManager sm, ItemManager im) { InitializeComponent(); CharacterManager = cm; SkillManager = sm; ItemManager = im; FileName = "Module.ini"; ModuleName = "EntityEditor"; if (INIHelper.ExistINIFile(FileName)) { ModuleName = INIHelper.ReadINI("ModuleName", "Module", FileName); string character = INIHelper.ReadINI("ModuleName", "Character", FileName); string skill = INIHelper.ReadINI("ModuleName", "Skill", FileName); string item = INIHelper.ReadINI("ModuleName", "Item", FileName); if (ModuleName.Trim() == "") ModuleName = "EntityEditor"; else ModuleName = ModuleName.Trim(); if (character.Trim() == "") character = "characters"; else character = character.Trim(); if (skill.Trim() == "") skill = "skills"; else skill = skill.Trim(); if (item.Trim() == "") item = "items"; else item = item.Trim(); CharacterManager.ModuleName = ModuleName; SkillManager.ModuleName = ModuleName; ItemManager.ModuleName = ModuleName; CharacterManager.ConfigName = character; SkillManager.ConfigName = skill; ItemManager.ConfigName = item; } else { INIHelper.WriteINI("ModuleName", "Module", "EntityEditor", FileName); INIHelper.WriteINI("ModuleName", "Character", "characters", FileName); INIHelper.WriteINI("ModuleName", "Skill", "skills", FileName); INIHelper.WriteINI("ModuleName", "Item", "items", FileName); } FormClosing += SetConfigName_FormClosing; TextModule.Text = ModuleName; TextCharacter.Text = CharacterManager.ConfigName; TextSkill.Text = SkillManager.ConfigName; TextItem.Text = ItemManager.ConfigName; } private void SetConfigName_FormClosing(object? sender, FormClosingEventArgs e) { Hide(); e.Cancel = true; } private void BtnSave_Click(object sender, EventArgs e) { ModuleName = TextModule.Text; CharacterManager.ConfigName = TextCharacter.Text; SkillManager.ConfigName = TextSkill.Text; ItemManager.ConfigName = TextItem.Text; INIHelper.WriteINI("ModuleName", "Module", ModuleName, FileName); INIHelper.WriteINI("ModuleName", "Character", CharacterManager.ConfigName, FileName); INIHelper.WriteINI("ModuleName", "Skill", SkillManager.ConfigName, FileName); INIHelper.WriteINI("ModuleName", "Item", ItemManager.ConfigName, FileName); MessageBox.Show("保存成功!"); Hide(); } } }