update plugin

This commit is contained in:
milimoe 2023-12-07 21:56:58 +08:00
parent 51ae626168
commit f443601745
Signed by: milimoe
GPG Key ID: 05D280912DA6C69E
3 changed files with 20 additions and 13 deletions

View File

@ -27,7 +27,7 @@ ds.Tables.Add(table);
JsonTool JsonTool = new();
JsonTool.AddConverters(new System.Text.Json.Serialization.JsonConverter[] { new UserConverter(), new RoomConverter(), new PersonConverter(), new AddressConverter() });
Room r = Factory.GetRoom(1294367, "w5rtvh8".ToUpper(), DateTime.Now, Factory.GetUser(), Milimoe.FunGame.Core.Library.Constant.RoomType.Mix, Milimoe.FunGame.Core.Library.Constant.RoomState.Created);
Room r = Factory.GetRoom(1294367, "w5rtvh8".ToUpper(), DateTime.Now, Factory.GetUser(), Milimoe.FunGame.Core.Library.Constant.RoomType.Mix, "", "", Milimoe.FunGame.Core.Library.Constant.RoomState.Created);
User u = Factory.GetUser(1, "LUOLI", DateTime.Now, DateTime.Now, "LUOLI@66.COM", "QWQAQW");
Hashtable hashtable = new()

View File

@ -1,11 +1,11 @@
using Milimoe.FunGame.Core.Api.Transmittal;
using Milimoe.FunGame.Core.Interface;
using Milimoe.FunGame.Core.Library.Common.Event;
using Milimoe.FunGame.Core.Library.Common.Plugin;
using Milimoe.FunGame.Core.Library.Common.Addon;
namespace FunGame.Testing.Solutions
{
public class MyPlugin : BasePlugin, ILoginEvent, IConnectEvent, IIntoRoomEvent
public class MyPlugin : Plugin, ILoginEvent, IConnectEvent, IIntoRoomEvent
{
public override string Name => "测试插件";
@ -22,42 +22,42 @@ namespace FunGame.Testing.Solutions
public void AfterLoginEvent(object sender, LoginEventArgs e)
{
WritelnSystemInfo("[" + Name + "] 触发AfterLoginEvent! ");
Controller.WriteLine("[" + Name + "] 触发AfterLoginEvent! ");
}
public void BeforeLoginEvent(object sender, LoginEventArgs e)
{
WritelnSystemInfo("[" + Name + "] 试图登录!账号" + e.Username + "密码" + e.Password);
Controller.WriteLine("[" + Name + "] 试图登录!账号" + e.Username + "密码" + e.Password);
}
public void FailedLoginEvent(object sender, LoginEventArgs e)
{
WritelnSystemInfo("[" + Name + "] 登录失败~~");
Controller.WriteLine("[" + Name + "] 登录失败~~");
}
public void SucceedLoginEvent(object sender, LoginEventArgs e)
{
WritelnSystemInfo("[" + Name + "] 检测到登录成功?? ");
Controller.WriteLine("[" + Name + "] 检测到登录成功?? ");
}
public void BeforeConnectEvent(object sender, ConnectEventArgs e)
{
WritelnSystemInfo("[" + Name + "] 试图连接服务器服务器IP" + e.ServerIP + ":" + e.ServerPort);
Controller.WriteLine("[" + Name + "] 试图连接服务器服务器IP" + e.ServerIP + ":" + e.ServerPort);
}
public void AfterConnectEvent(object sender, ConnectEventArgs e)
{
WritelnSystemInfo("[" + Name + "] 结果:" + e.ConnectResult);
Controller.WriteLine("[" + Name + "] 结果:" + e.ConnectResult);
}
public void SucceedConnectEvent(object sender, ConnectEventArgs e)
{
WritelnSystemInfo("[" + Name + "] 连接服务器成功服务器IP" + e.ServerIP + ":" + e.ServerPort);
Controller.WriteLine("[" + Name + "] 连接服务器成功服务器IP" + e.ServerIP + ":" + e.ServerPort);
}
public void FailedConnectEvent(object sender, ConnectEventArgs e)
{
WritelnSystemInfo("[" + Name + "] 连接服务器失败服务器IP" + e.ServerIP + ":" + e.ServerPort);
Controller.WriteLine("[" + Name + "] 连接服务器失败服务器IP" + e.ServerIP + ":" + e.ServerPort);
}
public void BeforeIntoRoomEvent(object sender, RoomEventArgs e)
@ -72,12 +72,12 @@ namespace FunGame.Testing.Solutions
public void SucceedIntoRoomEvent(object sender, RoomEventArgs e)
{
DataRequest request = NewDataRequest(Milimoe.FunGame.Core.Library.Constant.DataRequestType.Room_GetRoomPlayerCount);
DataRequest request = Controller.NewDataRequest(Milimoe.FunGame.Core.Library.Constant.DataRequestType.Room_GetRoomPlayerCount);
request.AddRequestData("roomid", e.RoomID);
request.SendRequest();
if (request.Result == Milimoe.FunGame.Core.Library.Constant.RequestResult.Success)
{
WritelnSystemInfo("[" + Name + "] " + e.RoomID + " 的玩家数量为: " + request.GetResult<int>("count"));
Controller.WriteLine("[" + Name + "] " + e.RoomID + " 的玩家数量为: " + request.GetResult<int>("count"));
}
request.Dispose();
}

View File

@ -0,0 +1,7 @@
namespace FunGame.Testing.Solutions
{
internal class TestText
{
}
}