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https://github.com/milimoe/FunGame-Testing.git
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优化角色系统、探索系统、魔法卡生成功能;添加酒馆功能和生成指定魔法卡功能
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@ -28,7 +28,7 @@ FunGameService.InitFunGame();
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FunGameSimulation.InitFunGameSimulation();
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FunGameSimulation.InitFunGameSimulation();
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FunGameController controller = new(new Logger<FunGameController>(new LoggerFactory()));
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FunGameController controller = new(new Logger<FunGameController>(new LoggerFactory()));
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//await CharacterTest.CharacterTest2();
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await CharacterTest.CharacterTest2();
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//ActivityTest.Test2();
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//ActivityTest.Test2();
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@ -70,25 +70,34 @@ namespace Milimoe.FunGame.Testing.Tests
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public static async Task CharacterTest2()
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public static async Task CharacterTest2()
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{
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{
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Character character1 = new CustomCharacter(1, "测试1")
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Character character1 = new CustomCharacter(1, "测试1-Carry", primaryAttribute: PrimaryAttribute.AGI)
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{
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{
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Id = Random.Shared.Next(1, 13),
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Id = 2,
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Level = 60,
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Level = 60,
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FirstRoleType = RoleType.Core,
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InitialHP = 65,
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};
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};
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Character character2 = new CustomCharacter(1, "测试A")
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Character character2 = new CustomCharacter(1, "测试A-Tank", primaryAttribute: PrimaryAttribute.STR)
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{
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{
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Id = Random.Shared.Next(1, 13),
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Id = 3,
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Level = 60
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Level = 60,
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FirstRoleType = RoleType.Guardian,
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InitialHP = 85,
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};
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};
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Character character3 = new CustomCharacter(1, "测试α")
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Character character3 = new CustomCharacter(1, "测试α-Support", primaryAttribute: PrimaryAttribute.INT)
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{
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{
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Id = Random.Shared.Next(1, 13),
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Id = 10,
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Level = 60
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Level = 60,
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FirstRoleType = RoleType.Support,
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SecondRoleType = RoleType.Vanguard,
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InitialHP = 65,
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};
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};
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Character character4 = new CustomCharacter(1, "测试Ⅰ")
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Character character4 = new CustomCharacter(1, "测试Ⅰ-Medic", primaryAttribute: PrimaryAttribute.INT)
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{
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{
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Id = Random.Shared.Next(1, 13),
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Id = 4,
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Level = 60
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Level = 60,
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FirstRoleType = RoleType.Medic,
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InitialHP = 65,
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};
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};
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character1.NormalAttack.Level = 8;
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character1.NormalAttack.Level = 8;
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character2.NormalAttack.Level = 8;
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character2.NormalAttack.Level = 8;
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@ -98,12 +107,14 @@ namespace Milimoe.FunGame.Testing.Tests
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character2.Recovery();
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character2.Recovery();
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character3.Recovery();
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character3.Recovery();
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character4.Recovery();
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character4.Recovery();
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GamingQueue queue = new([character1, character2, character3, character4], Console.WriteLine);
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FunGameService.AddCharacterSkills(character1, 1, 6, 6);
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FunGameService.AddCharacterSkills(character1, 1, 6, 6);
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FunGameService.AddCharacterSkills(character2, 1, 6, 6);
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FunGameService.AddCharacterSkills(character2, 1, 6, 6);
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FunGameService.AddCharacterSkills(character3, 1, 6, 6);
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FunGameService.AddCharacterSkills(character3, 1, 6, 6);
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FunGameService.AddCharacterSkills(character4, 1, 6, 6);
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FunGameService.AddCharacterSkills(character4, 1, 6, 6);
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FunGameSimulation.DropItems(queue, 5, 5, 5, 5, 5);
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DropItemByCharacterRoleType(character1);
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DropItemByCharacterRoleType(character2);
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DropItemByCharacterRoleType(character3);
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DropItemByCharacterRoleType(character4);
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FunGameService.SetCharacterPrimaryAttribute(character1);
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FunGameService.SetCharacterPrimaryAttribute(character1);
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FunGameService.SetCharacterPrimaryAttribute(character2);
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FunGameService.SetCharacterPrimaryAttribute(character2);
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FunGameService.SetCharacterPrimaryAttribute(character3);
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FunGameService.SetCharacterPrimaryAttribute(character3);
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@ -172,7 +183,10 @@ namespace Milimoe.FunGame.Testing.Tests
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character2.Items.Clear();
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character2.Items.Clear();
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character3.Items.Clear();
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character3.Items.Clear();
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character4.Items.Clear();
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character4.Items.Clear();
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FunGameSimulation.DropItems(queue, 5, 5, 5, 5, 5);
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DropItemByCharacterRoleType(character1);
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DropItemByCharacterRoleType(character2);
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DropItemByCharacterRoleType(character3);
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DropItemByCharacterRoleType(character4);
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FunGameService.SetCharacterPrimaryAttribute(character1);
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FunGameService.SetCharacterPrimaryAttribute(character1);
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FunGameService.SetCharacterPrimaryAttribute(character2);
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FunGameService.SetCharacterPrimaryAttribute(character2);
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FunGameService.SetCharacterPrimaryAttribute(character3);
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FunGameService.SetCharacterPrimaryAttribute(character3);
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@ -208,5 +222,89 @@ namespace Milimoe.FunGame.Testing.Tests
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}
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}
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}
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}
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}
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}
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public static void DropItemByCharacterRoleType(Character character)
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{
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long[] magicIds;
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(int str, int agi, int intelligence)[] values;
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Item? m, w, a, s, ac1, ac2;
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switch (character.FirstRoleType)
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{
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case RoleType.Core:
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// 核心
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magicIds = [1031, 1037, 1036];
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values = [(0, 39, 0), (0, 40, 0), (0, 41, 0)];
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m = FunGameService.GenerateMagicCardPack(3, QualityType.Red, magicIds, values);
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if (m != null) character.Equip(m);
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w = FunGameConstant.Equipment.FirstOrDefault(i => i.Id == 11573);
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if (w != null) character.Equip(w);
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a = FunGameConstant.Equipment.FirstOrDefault(i => i.Id == 12526);
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if (a != null) character.Equip(a);
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s = FunGameConstant.Equipment.FirstOrDefault(i => i.Id == 13525);
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if (s != null) character.Equip(s);
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ac1 = FunGameConstant.Equipment.FirstOrDefault(i => i.Id == 14545);
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if (ac1 != null) character.Equip(ac1);
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ac2 = FunGameConstant.Equipment.FirstOrDefault(i => i.Id == 14545);
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if (ac2 != null) character.Equip(ac2);
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break;
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case RoleType.Guardian:
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// 近卫
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magicIds = [1004, 1038, 1010];
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values = [(39, 0, 0), (40, 0, 0), (41, 0, 0)];
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m = FunGameService.GenerateMagicCardPack(3, QualityType.Red, magicIds, values);
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if (m != null) character.Equip(m);
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w = FunGameConstant.Equipment.FirstOrDefault(i => i.Id == 11579);
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if (w != null) character.Equip(w);
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a = FunGameConstant.Equipment.FirstOrDefault(i => i.Id == 12525);
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if (a != null) character.Equip(a);
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s = FunGameConstant.Equipment.FirstOrDefault(i => i.Id == 13526);
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if (s != null) character.Equip(s);
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ac1 = FunGameConstant.Equipment.FirstOrDefault(i => i.Id == 14552);
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if (ac1 != null) character.Equip(ac1);
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ac2 = FunGameConstant.Equipment.FirstOrDefault(i => i.Id == 14552);
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if (ac2 != null) character.Equip(ac2);
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break;
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case RoleType.Support:
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// 辅助
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magicIds = [1049, 1020, 1031];
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values = [(37, 0, 2), (0, 10, 30), (0, 10, 31)];
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m = FunGameService.GenerateMagicCardPack(3, QualityType.Red, magicIds, values);
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if (m != null) character.Equip(m);
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w = FunGameConstant.Equipment.FirstOrDefault(i => i.Id == 11578);
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if (w != null) character.Equip(w);
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a = FunGameConstant.Equipment.FirstOrDefault(i => i.Id == 12526);
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if (a != null) character.Equip(a);
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s = FunGameConstant.Equipment.FirstOrDefault(i => i.Id == 13523);
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if (s != null) character.Equip(s);
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ac1 = FunGameConstant.Equipment.FirstOrDefault(i => i.Id == 14542);
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if (ac1 != null) character.Equip(ac1);
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ac2 = FunGameConstant.Equipment.FirstOrDefault(i => i.Id == 14542);
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if (ac2 != null) character.Equip(ac2);
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break;
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case RoleType.Medic:
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// 治疗
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magicIds = [1012, 1044, 1045];
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values = [(0, 0, 39), (0, 0, 40), (0, 0, 41)];
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m = FunGameService.GenerateMagicCardPack(3, QualityType.Red, magicIds, values);
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if (m != null) character.Equip(m);
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w = FunGameConstant.Equipment.FirstOrDefault(i => i.Id == 11578);
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if (w != null) character.Equip(w);
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a = FunGameConstant.Equipment.FirstOrDefault(i => i.Id == 12525);
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if (a != null) character.Equip(a);
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s = FunGameConstant.Equipment.FirstOrDefault(i => i.Id == 13523);
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if (s != null) character.Equip(s);
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ac1 = FunGameConstant.Equipment.FirstOrDefault(i => i.Id == 14548);
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if (ac1 != null) character.Equip(ac1);
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ac2 = FunGameConstant.Equipment.FirstOrDefault(i => i.Id == 14548);
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if (ac2 != null) character.Equip(ac2);
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break;
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default:
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break;
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}
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foreach (Skill magic in character.Skills)
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{
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if (magic.IsMagic) magic.Level = 8;
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}
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}
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}
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}
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}
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}
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