diff --git a/Desktop/FunGame.Testing.Desktop.csproj b/Desktop/FunGame.Testing.Desktop.csproj
new file mode 100644
index 0000000..4480985
--- /dev/null
+++ b/Desktop/FunGame.Testing.Desktop.csproj
@@ -0,0 +1,26 @@
+
+
+
+ WinExe
+ net7.0-windows
+ enable
+ true
+ enable
+ ..\bin\
+
+
+
+ embedded
+
+
+
+ embedded
+
+
+
+
+ ..\..\FunGame.Core\bin\Debug\net7.0\FunGame.Core.dll
+
+
+
+
\ No newline at end of file
diff --git a/Desktop/Program.cs b/Desktop/Program.cs
new file mode 100644
index 0000000..3ac3c77
--- /dev/null
+++ b/Desktop/Program.cs
@@ -0,0 +1,17 @@
+namespace Desktop
+{
+ internal static class Program
+ {
+ ///
+ /// The main entry point for the application.
+ ///
+ [STAThread]
+ static void Main()
+ {
+ // To customize application configuration such as set high DPI settings or default font,
+ // see https://aka.ms/applicationconfiguration.
+ ApplicationConfiguration.Initialize();
+ Application.Run(new ChessBoardExample.Form1());
+ }
+ }
+}
\ No newline at end of file
diff --git a/Desktop/Solutions/Form1.Designer.cs b/Desktop/Solutions/Form1.Designer.cs
new file mode 100644
index 0000000..a9185e9
--- /dev/null
+++ b/Desktop/Solutions/Form1.Designer.cs
@@ -0,0 +1,39 @@
+namespace ChessBoardExample
+{
+ partial class Form1
+ {
+ ///
+ /// Required designer variable.
+ ///
+ private System.ComponentModel.IContainer components = null;
+
+ ///
+ /// Clean up any resources being used.
+ ///
+ /// true if managed resources should be disposed; otherwise, false.
+ protected override void Dispose(bool disposing)
+ {
+ if (disposing && (components != null))
+ {
+ components.Dispose();
+ }
+ base.Dispose(disposing);
+ }
+
+ #region Windows Form Designer generated code
+
+ ///
+ /// Required method for Designer support - do not modify
+ /// the contents of this method with the code editor.
+ ///
+ private void InitializeComponent()
+ {
+ this.components = new System.ComponentModel.Container();
+ this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
+ this.ClientSize = new System.Drawing.Size(800, 450);
+ this.Text = "Form1";
+ }
+
+ #endregion
+ }
+}
\ No newline at end of file
diff --git a/Solutions/ChessBoardExample.cs b/Desktop/Solutions/Form1.cs
similarity index 96%
rename from Solutions/ChessBoardExample.cs
rename to Desktop/Solutions/Form1.cs
index 1d612c6..2167823 100644
--- a/Solutions/ChessBoardExample.cs
+++ b/Desktop/Solutions/Form1.cs
@@ -1,11 +1,6 @@
-using System;
-using System.Collections.Generic;
-using System.Drawing;
-using System.Windows.Forms;
-
-namespace ChessBoardExample
+namespace ChessBoardExample
{
- public partial class Form2 : Form
+ public partial class Form1 : Form
{
const int gridSize = 12; // 每个小方块大小为40像素
const int step = 3; // 递进
@@ -13,7 +8,7 @@ namespace ChessBoardExample
Dictionary chessboardDict = new Dictionary();
HashSet redPanelsSet = new HashSet();
- public Form2()
+ public Form1()
{
InitializeComponent();
InitializeChessboard();
diff --git a/Desktop/Solutions/Form1.resx b/Desktop/Solutions/Form1.resx
new file mode 100644
index 0000000..1af7de1
--- /dev/null
+++ b/Desktop/Solutions/Form1.resx
@@ -0,0 +1,120 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ text/microsoft-resx
+
+
+ 2.0
+
+
+ System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+
+
+ System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+
+
\ No newline at end of file
diff --git a/FunGame.Testing.sln b/FunGame.Testing.sln
index b737fd3..c4be892 100644
--- a/FunGame.Testing.sln
+++ b/FunGame.Testing.sln
@@ -3,7 +3,9 @@ Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.5.33516.290
MinimumVisualStudioVersion = 10.0.40219.1
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FunGame.Testing", "FunGame.Testing.csproj", "{6F6B4A21-8F39-4B0D-84E8-98AE3E93F06F}"
+Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "FunGame.Testing", "Library\FunGame.Testing.csproj", "{6F6B4A21-8F39-4B0D-84E8-98AE3E93F06F}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FunGame.Testing.Desktop", "Desktop\FunGame.Testing.Desktop.csproj", "{05FA61CB-22AA-4834-8C45-1161C42DF2C7}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
@@ -15,6 +17,10 @@ Global
{6F6B4A21-8F39-4B0D-84E8-98AE3E93F06F}.Debug|Any CPU.Build.0 = Debug|Any CPU
{6F6B4A21-8F39-4B0D-84E8-98AE3E93F06F}.Release|Any CPU.ActiveCfg = Release|Any CPU
{6F6B4A21-8F39-4B0D-84E8-98AE3E93F06F}.Release|Any CPU.Build.0 = Release|Any CPU
+ {05FA61CB-22AA-4834-8C45-1161C42DF2C7}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {05FA61CB-22AA-4834-8C45-1161C42DF2C7}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {05FA61CB-22AA-4834-8C45-1161C42DF2C7}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {05FA61CB-22AA-4834-8C45-1161C42DF2C7}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
diff --git a/FunGame.Testing.csproj b/Library/FunGame.Testing.csproj
similarity index 72%
rename from FunGame.Testing.csproj
rename to Library/FunGame.Testing.csproj
index 90658b8..f9ee13e 100644
--- a/FunGame.Testing.csproj
+++ b/Library/FunGame.Testing.csproj
@@ -5,11 +5,12 @@
net7.0
enable
enable
+ ..\bin\
- ..\FunGame.Core\bin\Debug\net7.0\FunGame.Core.dll
+ ..\..\FunGame.Core\bin\Debug\net7.0\FunGame.Core.dll
diff --git a/Main.cs b/Library/Main.cs
similarity index 100%
rename from Main.cs
rename to Library/Main.cs
diff --git a/Solutions/DataSet.cs b/Library/Solutions/DataSet.cs
similarity index 100%
rename from Solutions/DataSet.cs
rename to Library/Solutions/DataSet.cs
diff --git a/Solutions/DataTable.cs b/Library/Solutions/DataTable.cs
similarity index 100%
rename from Solutions/DataTable.cs
rename to Library/Solutions/DataTable.cs
diff --git a/Solutions/MyPlugin.cs b/Library/Solutions/MyPlugin.cs
similarity index 98%
rename from Solutions/MyPlugin.cs
rename to Library/Solutions/MyPlugin.cs
index 8014871..702f1c5 100644
--- a/Solutions/MyPlugin.cs
+++ b/Library/Solutions/MyPlugin.cs
@@ -79,6 +79,7 @@ namespace FunGame.Testing.Solutions
{
WritelnSystemInfo("[" + Name + "] " + e.RoomID + " 的玩家数量为: " + request.GetResult("count"));
}
+ request.Dispose();
}
public void FailedIntoRoomEvent(object sender, RoomEventArgs e)
diff --git a/Solutions/Person.cs b/Library/Solutions/Person.cs
similarity index 100%
rename from Solutions/Person.cs
rename to Library/Solutions/Person.cs