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测试 WebSocket 连接
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@ -1,15 +1,3 @@
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using Milimoe.FunGame.Testing.Tests;
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FunGameSimulation.LoadModules();
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bool printout = true;
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List<string> strs = FunGameSimulation.StartGame(printout);
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if (printout == false)
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{
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foreach (string str in strs)
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{
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Console.WriteLine(str);
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}
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}
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Console.ReadKey();
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_ = new WebSocketTest();
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@ -10,6 +10,23 @@ namespace Milimoe.FunGame.Testing.Tests
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{
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public class FunGameSimulation
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{
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public FunGameSimulation()
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{
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LoadModules();
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bool printout = true;
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List<string> strs = StartGame(printout);
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if (printout == false)
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{
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foreach (string str in strs)
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{
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Console.WriteLine(str);
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}
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}
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Console.ReadKey();
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}
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public static List<Character> Characters { get; } = [];
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public static Dictionary<Character, CharacterStatistics> CharacterStatistics { get; } = [];
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public static PluginConfig StatsConfig { get; } = new(nameof(FunGameSimulation), nameof(CharacterStatistics));
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31
Library/Tests/WebSocketTest.cs
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31
Library/Tests/WebSocketTest.cs
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@ -0,0 +1,31 @@
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using System.Collections;
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using Milimoe.FunGame.Core.Api.Utility;
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using Milimoe.FunGame.Core.Library.Common.Network;
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namespace Milimoe.FunGame.Testing.Tests
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{
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public class WebSocketTest
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{
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public WebSocketTest()
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{
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TaskUtility.NewTask(async () =>
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{
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HTTPClient client = await HTTPClient.Connect("localhost", 22223, false, "ws");
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ArrayList list = [];
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list.Add(new string[] { "oshima.fungame.fastauto" });
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list.Add(false);
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Console.WriteLine(NetworkUtility.JsonSerialize(new SocketObject(Core.Library.Constant.SocketMessageType.Connect, Guid.NewGuid(), list)));
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await client.Send(Core.Library.Constant.SocketMessageType.Connect, list);
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while (true)
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{
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await Task.Delay(1000);
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await client.Send(Core.Library.Constant.SocketMessageType.HeartBeat);
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}
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}).OnError(Console.WriteLine);
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while (true)
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{
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string str = Console.ReadLine() ?? "";
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}
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}
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}
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}
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