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添加自建角色
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@ -4,6 +4,7 @@ using Milimoe.FunGame.Core.Entity;
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using Oshima.Core.Controllers;
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using Oshima.Core.Utils;
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using Oshima.FunGame.OshimaModules;
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using Oshima.FunGame.OshimaModules.Characters;
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CharacterModule cm = new();
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cm.Load();
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@ -18,6 +19,12 @@ FunGameSimulation.InitFunGame();
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//List<string> strings = FunGameSimulation.StartGame(true, false, true);
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//strings.ForEach(Console.WriteLine);
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Character testc = new CustomCharacter(1, "1");
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Console.WriteLine(testc.GetInfo());
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Console.WriteLine(testc.InitialSTR + $" ({testc.STRGrowth}/Lv)");
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Console.WriteLine(testc.InitialAGI + $" ({testc.AGIGrowth}/Lv)");
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Console.WriteLine(testc.InitialINT + $" ({testc.INTGrowth}/Lv)");
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FunGameController controller = new(new Logger<FunGameController>(new LoggerFactory()));
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Console.WriteLine(controller.CreateSaved(1, "test"));
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