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NextCharacter 的同步改动
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@ -23,7 +23,7 @@ im.Load();
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FunGameService.InitFunGame();
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FunGameSimulation.InitFunGameSimulation();
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//await FunGameBO5.StartBO5();
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await FunGameBO5.StartBO5();
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//while (true)
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//{
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@ -224,7 +224,7 @@ namespace Milimoe.FunGame.Testing.Tests
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}
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// 检查是否有角色可以行动
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Character? characterToAct = actionQueue.NextCharacter();
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Character? characterToAct = await actionQueue.NextCharacterAsync();
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// 处理回合
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if (characterToAct != null)
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