diff --git a/Desktop/Solutions/EntityCreator/SetConfigName.cs b/Desktop/Solutions/EntityCreator/SetConfigName.cs index 2360f77..9648adf 100644 --- a/Desktop/Solutions/EntityCreator/SetConfigName.cs +++ b/Desktop/Solutions/EntityCreator/SetConfigName.cs @@ -1,5 +1,5 @@ -using Milimoe.FunGame.Core.Api.Utility; -using System.ComponentModel; +using System.ComponentModel; +using Milimoe.FunGame.Core.Api.Utility; namespace Milimoe.FunGame.Testing.Desktop.Solutions { diff --git a/Desktop/Solutions/NovelEditor/NovelEditor.xaml.cs b/Desktop/Solutions/NovelEditor/NovelEditor.xaml.cs index bc76677..778cb48 100644 --- a/Desktop/Solutions/NovelEditor/NovelEditor.xaml.cs +++ b/Desktop/Solutions/NovelEditor/NovelEditor.xaml.cs @@ -208,7 +208,7 @@ namespace Milimoe.FunGame.Testing.Desktop.Solutions.NovelEditor } } } - + private void SaveButton_Click(object sender, RoutedEventArgs e) { _config.SaveConfig(); diff --git a/Library/Solutions/Novels.cs b/Library/Solutions/Novels.cs index aac7ded..85741bb 100644 --- a/Library/Solutions/Novels.cs +++ b/Library/Solutions/Novels.cs @@ -15,7 +15,7 @@ namespace Milimoe.FunGame.Testing.Solutions { return character.ATK > 20; } - + public static bool 好感度低于50(Character character) { return Likability[character] > 50;