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添加测试
This commit is contained in:
parent
46e73438dc
commit
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297
Library/Main.cs
297
Library/Main.cs
@ -1,13 +1,8 @@
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using System.Diagnostics;
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using System.Text;
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using Microsoft.Extensions.Logging;
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using Microsoft.Extensions.Logging;
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using Milimoe.FunGame.Core.Api.Utility;
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using Milimoe.FunGame.Core.Api.Utility;
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using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Library.Constant;
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using Oshima.Core.Controllers;
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using Oshima.Core.Controllers;
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using Oshima.Core.Utils;
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using Oshima.Core.Utils;
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using Oshima.FunGame.OshimaModules;
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using Oshima.FunGame.OshimaModules;
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using Oshima.FunGame.OshimaModules.Skills;
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CharacterModule cm = new();
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CharacterModule cm = new();
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cm.Load();
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cm.Load();
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@ -18,275 +13,61 @@ im.Load();
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FunGameService.InitFunGame();
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FunGameService.InitFunGame();
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FunGameSimulation.InitFunGame();
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FunGameSimulation.InitFunGame();
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FunGameController fc = new(new Logger<FunGameController>(new LoggerFactory()));
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Console.WriteLine(string.Join("\r\n", fc.GetInventoryInfo2(3305106902, 23)));
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//List<string> strings = FunGameSimulation.StartGame(false, false, true);
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//List<string> strings = FunGameSimulation.StartGame(false, false, true);
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//strings.ForEach(Console.WriteLine);
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//strings.ForEach(Console.WriteLine);
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User user = Factory.GetUser(1, FunGameService.GenerateRandomChineseUserName());
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FunGameController controller = new(new Logger<FunGameController>(new LoggerFactory()));
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Console.WriteLine("你的名字是" + user.Username);
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Console.WriteLine(controller.CreateSaved(1, "test"));
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//for (int i = 1; i <= 100; i++)
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user.Inventory.Credits = 204824.59;
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user.Inventory.Materials = 132415.2;
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PluginConfig pc = new("saved", user.Id.ToString());
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// 读取存档
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pc.LoadConfig();
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if (pc.Count == 0)
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{
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Character exampleCharacter = FunGameService.Characters[1].Copy();
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exampleCharacter.Level = 30;
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Skill xlzh = new 心灵之火
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{
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Character = exampleCharacter,
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Level = 1
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};
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exampleCharacter.Skills.Add(xlzh);
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Skill tczl = new 天赐之力
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{
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Character = exampleCharacter,
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Level = 3
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};
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exampleCharacter.Skills.Add(tczl);
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List<Item> 魔法卡 = FunGameService.GenerateMagicCards(3, QualityType.Orange);
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Item? 魔法卡包 = FunGameService.ConflateMagicCardPack(魔法卡);
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if (魔法卡包 != null)
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{
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user.Inventory.Items.Add(魔法卡包);
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exampleCharacter.Equip(魔法卡包);
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Console.WriteLine(魔法卡包.ToString(false, true));
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}
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Item[] 饰品 = FunGameService.Equipment.Where(i => i.Id.ToString().StartsWith("14")).ToArray();
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Item sp = 饰品[Random.Shared.Next(饰品.Length)].Copy();
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sp.IsSellable = false;
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user.Inventory.Items.Add(sp);
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exampleCharacter.Equip(sp);
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sp = 饰品[Random.Shared.Next(饰品.Length)].Copy();
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sp.IsTradable = false;
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user.Inventory.Items.Add(sp);
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exampleCharacter.Equip(sp);
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sp = 饰品[Random.Shared.Next(饰品.Length)].Copy();
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sp.IsSellable = false;
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sp.IsTradable = false;
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user.Inventory.Items.Add(sp);
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exampleCharacter.Equip(sp);
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sp = 饰品[Random.Shared.Next(饰品.Length)].Copy();
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sp.IsTradable = false;
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sp.NextTradableTime = DateTimeUtility.GetTradableTime();
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user.Inventory.Items.Add(sp);
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exampleCharacter.Equip(sp);
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sp = 饰品[Random.Shared.Next(饰品.Length)].Copy();
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user.Inventory.Items.Add(sp);
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sp = 饰品[Random.Shared.Next(饰品.Length)].Copy();
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user.Inventory.Items.Add(sp);
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Console.WriteLine(exampleCharacter.GetInfo());
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user.Inventory.Characters.Add(exampleCharacter);
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Item mfk = FunGameService.GenerateMagicCard();
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user.Inventory.Items.Add(mfk);
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mfk = FunGameService.GenerateMagicCard();
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user.Inventory.Items.Add(mfk);
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mfk = FunGameService.GenerateMagicCard();
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user.Inventory.Items.Add(mfk);
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pc.Add("user", user);
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}
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else
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{
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user = FunGameService.GetUser(pc);
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Console.WriteLine(user.Inventory.ToString(false));
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Console.WriteLine(user.Inventory.ToString(true));
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}
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// 保存存档
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pc.SaveConfig();
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//Item[] 武器 = FunGameUtil.Equipment.Where(i => i.Id.ToString().StartsWith("11")).ToArray();
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//Item[] 防具 = FunGameUtil.Equipment.Where(i => i.Id.ToString().StartsWith("12")).ToArray();
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//Item[] 鞋子 = FunGameUtil.Equipment.Where(i => i.Id.ToString().StartsWith("13")).ToArray();
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//Item[] 饰品 = FunGameUtil.Equipment.Where(i => i.Id.ToString().StartsWith("14")).ToArray();
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//Item? a = null, b = null, c = null, d = null;
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//if (武器.Length > 0)
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//{
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//{
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// a = 武器[Random.Shared.Next(武器.Length)];
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// Console.WriteLine($"{i}´Î£º" + string.Join("\r\n", controller.DrawCards(1)));
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// exampleCharacter.Equip(a.Copy());
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//}
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//if (防具.Length > 0)
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//{
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// b = 防具[Random.Shared.Next(防具.Length)];
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// exampleCharacter.Equip(b.Copy());
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//}
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//if (鞋子.Length > 0)
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//{
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// c = 鞋子[Random.Shared.Next(鞋子.Length)];
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// exampleCharacter.Equip(c.Copy());
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//}
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//if (饰品.Length > 0)
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//{
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// d = 饰品[Random.Shared.Next(饰品.Length)];
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// exampleCharacter.Equip(d.Copy());
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// d = 饰品[Random.Shared.Next(饰品.Length)];
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// exampleCharacter.Equip(d.Copy());
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//}
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//}
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//Console.WriteLine(NetworkUtility.JsonDeserialize<string>(controller.GetInventoryInfo(1)));
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//Console.WriteLine(string.Join("\r\n", controller.GetInventoryInfo2(1, 2)));
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//foreach (Skill s in FunGameSimulation.Magics)
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//{
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// Skill s2 = s.Copy();
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// s2.Character = c;
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// Console.WriteLine(s2);
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// s2.Level++;
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// Console.WriteLine(s2);
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// c.Level = 60;
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// s2.Level = 8;
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// Console.WriteLine(s2);
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//}
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//Stopwatch stopwatch = new();
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//stopwatch.Start();
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//for (int i = 0; i < 2000; i++)
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//{
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// Console.WriteLine($"{i}/2000");
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// FunGameSimulation.StartGame(false, false, false);
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// FunGameSimulation.StartGame(false, false, true);
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//}
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//stopwatch.Stop();
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//Console.WriteLine($"执行时间:{stopwatch.Elapsed.TotalSeconds} 秒");
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//IEnumerable<Character> cs = FunGameSimulation.CharacterStatistics.OrderByDescending(d => d.Value.Rating).ThenByDescending(d => d.Value.Winrates).Select(d => d.Key);
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//Console.WriteLine("=== 个人模式排行榜 ===");
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//foreach (Character c in cs)
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//{
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// CharacterStatistics stats = FunGameSimulation.CharacterStatistics[c];
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// StringBuilder builder = new();
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// builder.AppendLine(c.ToString());
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// builder.AppendLine($"场次:{stats.Plays}");
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// builder.AppendLine($"胜率:{stats.Winrates * 100:0.##}%");
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// builder.AppendLine($"技术得分:{stats.Rating:0.0#}");
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// Console.WriteLine(builder.ToString());
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//}
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//IEnumerable<Character> cs2 = FunGameSimulation.TeamCharacterStatistics.OrderByDescending(d => d.Value.Rating).ThenByDescending(d => d.Value.Winrates).Select(d => d.Key);
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//Console.WriteLine("=== 团队模式排行榜 ===");
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//foreach (Character c in cs2)
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//{
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// CharacterStatistics stats = FunGameSimulation.TeamCharacterStatistics[c];
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// StringBuilder builder = new();
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// builder.AppendLine(c.ToString());
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// builder.AppendLine($"场次:{stats.Plays}");
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// builder.AppendLine($"胜率:{stats.Winrates * 100:0.##}%");
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// builder.AppendLine($"技术得分:{stats.Rating:0.0#}");
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// Console.WriteLine(builder.ToString());
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//}
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string input = Console.ReadLine() ?? "";
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while (true)
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while (true)
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{
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{
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if (input == "quit") break;
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string msg = Console.ReadLine() ?? "";
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if (msg == "quit") return;
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if (input.StartsWith("sj"))
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if (msg.StartsWith("dhjb"))
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{
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{
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input = input.Replace("sj", "").Trim();
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msg = msg.Replace("dhjb", "");
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if (int.TryParse(input, out int id))
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if (int.TryParse(msg, out int value))
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{
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{
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Character character = FunGameService.Characters[Convert.ToInt32(id) - 1];
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Console.WriteLine(controller.ExchangeCredits(1, value));
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if (FunGameSimulation.TeamCharacterStatistics.TryGetValue(character, out CharacterStatistics? stats) && stats != null)
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}
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else Console.WriteLine(controller.ExchangeCredits(1));
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}
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else if (msg == "tck")
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{
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{
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StringBuilder builder = new();
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Console.WriteLine(string.Join("\r\n", controller.DrawCards(1)));
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builder.AppendLine(character.ToString());
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builder.AppendLine($"总计造成伤害:{stats.TotalDamage:0.##} / 场均:{stats.AvgDamage:0.##}");
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builder.AppendLine($"总计造成物理伤害:{stats.TotalPhysicalDamage:0.##} / 场均:{stats.AvgPhysicalDamage:0.##}");
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builder.AppendLine($"总计造成魔法伤害:{stats.TotalMagicDamage:0.##} / 场均:{stats.AvgMagicDamage:0.##}");
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builder.AppendLine($"总计造成真实伤害:{stats.TotalRealDamage:0.##} / 场均:{stats.AvgRealDamage:0.##}");
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builder.AppendLine($"总计承受伤害:{stats.TotalTakenDamage:0.##} / 场均:{stats.AvgTakenDamage:0.##}");
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builder.AppendLine($"总计承受物理伤害:{stats.TotalTakenPhysicalDamage:0.##} / 场均:{stats.AvgTakenPhysicalDamage:0.##}");
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builder.AppendLine($"总计承受魔法伤害:{stats.TotalTakenMagicDamage:0.##} / 场均:{stats.AvgTakenMagicDamage:0.##}");
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builder.AppendLine($"总计承受真实伤害:{stats.TotalTakenRealDamage:0.##} / 场均:{stats.AvgTakenRealDamage:0.##}");
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builder.AppendLine($"总计存活回合数:{stats.LiveRound} / 场均:{stats.AvgLiveRound}");
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builder.AppendLine($"总计行动回合数:{stats.ActionTurn} / 场均:{stats.AvgActionTurn}");
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builder.AppendLine($"总计存活时长:{stats.LiveTime:0.##} / 场均:{stats.AvgLiveTime:0.##}");
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builder.AppendLine($"总计赚取金钱:{stats.TotalEarnedMoney} / 场均:{stats.AvgEarnedMoney}");
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builder.AppendLine($"每回合伤害:{stats.DamagePerRound:0.##}");
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builder.AppendLine($"每行动回合伤害:{stats.DamagePerTurn:0.##}");
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builder.AppendLine($"每秒伤害:{stats.DamagePerSecond:0.##}");
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builder.AppendLine($"总计击杀数:{stats.Kills}" + (stats.Plays != 0 ? $" / 场均:{(double)stats.Kills / stats.Plays:0.##}" : ""));
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builder.AppendLine($"总计死亡数:{stats.Deaths}" + (stats.Plays != 0 ? $" / 场均:{(double)stats.Deaths / stats.Plays:0.##}" : ""));
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builder.AppendLine($"总计助攻数:{stats.Assists}" + (stats.Plays != 0 ? $" / 场均:{(double)stats.Assists / stats.Plays:0.##}" : ""));
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builder.AppendLine($"总计首杀数:{stats.FirstKills}" + (stats.Plays != 0 ? $" / 首杀率:{(double)stats.FirstKills / stats.Plays * 100:0.##}%" : ""));
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builder.AppendLine($"总计首死数:{stats.FirstDeaths}" + (stats.Plays != 0 ? $" / 首死率:{(double)stats.FirstDeaths / stats.Plays * 100:0.##}%" : ""));
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builder.AppendLine($"总计参赛数:{stats.Plays}");
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builder.AppendLine($"总计冠军数:{stats.Wins}");
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builder.AppendLine($"总计前三数:{stats.Top3s}");
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builder.AppendLine($"总计败场数:{stats.Loses}");
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List<string> names = [.. FunGameSimulation.TeamCharacterStatistics.OrderByDescending(kv => kv.Value.Winrates).Select(kv => kv.Key.GetName())];
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builder.AppendLine($"胜率:{stats.Winrates * 100:0.##}%(#{names.IndexOf(character.GetName()) + 1})");
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names = [.. FunGameSimulation.TeamCharacterStatistics.OrderByDescending(kv => kv.Value.Rating).Select(kv => kv.Key.GetName())];
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builder.AppendLine($"技术得分:{stats.Rating:0.##}(#{names.IndexOf(character.GetName()) + 1})");
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Console.WriteLine(builder.ToString());
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}
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}
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}
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else if (msg == "ck")
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}
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if (input.StartsWith("ss"))
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{
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{
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input = input.Replace("ss", "").Trim();
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Console.WriteLine(controller.DrawCard(1));
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if (int.TryParse(input, out int id))
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}
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else if (msg == "qk")
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{
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{
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Character character = FunGameService.Characters[Convert.ToInt32(id) - 1];
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Console.WriteLine(await FunGameService.AllowSellAndTrade());
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if (FunGameSimulation.CharacterStatistics.TryGetValue(character, out CharacterStatistics? stats) && stats != null)
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}
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else if (msg.StartsWith("sl") && int.TryParse(msg.Replace("sl", ""), out int page1))
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{
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{
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StringBuilder builder = new();
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Console.WriteLine(string.Join("\r\n", controller.GetInventoryInfo3(1, page1)));
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builder.AppendLine(character.ToString());
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builder.AppendLine($"总计造成伤害:{stats.TotalDamage:0.##} / 场均:{stats.AvgDamage:0.##}");
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builder.AppendLine($"总计造成物理伤害:{stats.TotalPhysicalDamage:0.##} / 场均:{stats.AvgPhysicalDamage:0.##}");
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builder.AppendLine($"总计造成魔法伤害:{stats.TotalMagicDamage:0.##} / 场均:{stats.AvgMagicDamage:0.##}");
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builder.AppendLine($"总计造成真实伤害:{stats.TotalRealDamage:0.##} / 场均:{stats.AvgRealDamage:0.##}");
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builder.AppendLine($"总计承受伤害:{stats.TotalTakenDamage:0.##} / 场均:{stats.AvgTakenDamage:0.##}");
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builder.AppendLine($"总计承受物理伤害:{stats.TotalTakenPhysicalDamage:0.##} / 场均:{stats.AvgTakenPhysicalDamage:0.##}");
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builder.AppendLine($"总计承受魔法伤害:{stats.TotalTakenMagicDamage:0.##} / 场均:{stats.AvgTakenMagicDamage:0.##}");
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builder.AppendLine($"总计承受真实伤害:{stats.TotalTakenRealDamage:0.##} / 场均:{stats.AvgTakenRealDamage:0.##}");
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builder.AppendLine($"总计存活回合数:{stats.LiveRound} / 场均:{stats.AvgLiveRound}");
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builder.AppendLine($"总计行动回合数:{stats.ActionTurn} / 场均:{stats.AvgActionTurn}");
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builder.AppendLine($"总计存活时长:{stats.LiveTime:0.##} / 场均:{stats.AvgLiveTime:0.##}");
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builder.AppendLine($"总计赚取金钱:{stats.TotalEarnedMoney} / 场均:{stats.AvgEarnedMoney}");
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builder.AppendLine($"每回合伤害:{stats.DamagePerRound:0.##}");
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|
||||||
builder.AppendLine($"每行动回合伤害:{stats.DamagePerTurn:0.##}");
|
|
||||||
builder.AppendLine($"每秒伤害:{stats.DamagePerSecond:0.##}");
|
|
||||||
builder.AppendLine($"总计击杀数:{stats.Kills}" + (stats.Plays != 0 ? $" / 场均:{(double)stats.Kills / stats.Plays:0.##}" : ""));
|
|
||||||
builder.AppendLine($"总计死亡数:{stats.Deaths}" + (stats.Plays != 0 ? $" / 场均:{(double)stats.Deaths / stats.Plays:0.##}" : ""));
|
|
||||||
builder.AppendLine($"总计助攻数:{stats.Assists}" + (stats.Plays != 0 ? $" / 场均:{(double)stats.Assists / stats.Plays:0.##}" : ""));
|
|
||||||
builder.AppendLine($"总计首杀数:{stats.FirstKills}" + (stats.Plays != 0 ? $" / 首杀率:{(double)stats.FirstKills / stats.Plays * 100:0.##}%" : ""));
|
|
||||||
builder.AppendLine($"总计首死数:{stats.FirstDeaths}" + (stats.Plays != 0 ? $" / 首死率:{(double)stats.FirstDeaths / stats.Plays * 100:0.##}%" : ""));
|
|
||||||
builder.AppendLine($"总计参赛数:{stats.Plays}");
|
|
||||||
builder.AppendLine($"总计冠军数:{stats.Wins}");
|
|
||||||
builder.AppendLine($"总计前三数:{stats.Top3s}");
|
|
||||||
builder.AppendLine($"总计败场数:{stats.Loses}");
|
|
||||||
|
|
||||||
List<string> names = [.. FunGameSimulation.CharacterStatistics.OrderByDescending(kv => kv.Value.Winrates).Select(kv => kv.Key.GetName())];
|
|
||||||
builder.AppendLine($"胜率:{stats.Winrates * 100:0.##}%(#{names.IndexOf(character.GetName()) + 1})");
|
|
||||||
builder.AppendLine($"前三率:{stats.Top3rates * 100:0.##}%");
|
|
||||||
|
|
||||||
names = [.. FunGameSimulation.CharacterStatistics.OrderByDescending(kv => kv.Value.Rating).Select(kv => kv.Key.GetName())];
|
|
||||||
builder.AppendLine($"技术得分:{stats.Rating:0.##}(#{names.IndexOf(character.GetName()) + 1})");
|
|
||||||
builder.AppendLine($"上次排名:{stats.LastRank} / 场均名次:{stats.AvgRank}");
|
|
||||||
|
|
||||||
Console.WriteLine(builder.ToString());
|
|
||||||
}
|
}
|
||||||
|
else if (msg.StartsWith("pzsl") && int.TryParse(msg.Replace("pzsl", ""), out int page3))
|
||||||
|
{
|
||||||
|
Console.WriteLine(string.Join("\r\n", controller.GetInventoryInfo3(1, page3, 2, 2)));
|
||||||
}
|
}
|
||||||
|
else if (msg.StartsWith("cjs") && int.TryParse(msg.Replace("cjs", ""), out int cIndex))
|
||||||
|
{
|
||||||
|
Console.WriteLine(NetworkUtility.JsonDeserialize<string>(controller.GetCharacterInfoFromInventory(1, cIndex)));
|
||||||
|
}
|
||||||
|
else if (msg.StartsWith("cwp") && int.TryParse(msg.Replace("cwp", ""), out int itemIndex))
|
||||||
|
{
|
||||||
|
Console.WriteLine(NetworkUtility.JsonDeserialize<string>(controller.GetItemInfoFromInventory(1, itemIndex)));
|
||||||
|
}
|
||||||
|
else if (int.TryParse(msg, out int page2))
|
||||||
|
{
|
||||||
|
Console.WriteLine(string.Join("\r\n", controller.GetInventoryInfo2(1, page2)));
|
||||||
}
|
}
|
||||||
input = Console.ReadLine() ?? "";
|
|
||||||
}
|
}
|
||||||
|
Loading…
x
Reference in New Issue
Block a user