地区、技能、探索优化;新增锁定物品

This commit is contained in:
milimoe 2025-07-04 19:38:37 +08:00
parent 8d3aabc5fd
commit 850dad7eff
Signed by: milimoe
GPG Key ID: 9554D37E4B8991D0
3 changed files with 23 additions and 2 deletions

View File

@ -30,7 +30,9 @@ FunGameController controller = new(new Logger<FunGameController>(new LoggerFacto
await CharacterTest.CharacterTest2();
await ActivityTest.Test();
ActivityTest.Test2();
//await ActivityTest.Test();
//foreach (Skill s in FunGameConstant.Skills)
//{

View File

@ -1,4 +1,5 @@
using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Api.Utility;
using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Constant;
using Oshima.FunGame.OshimaModules.Items;
using Oshima.FunGame.OshimaServers.Service;
@ -250,5 +251,19 @@ namespace Milimoe.FunGame.Testing.Tests
Console.WriteLine(FunGameService.GetEvent(6));
Console.ReadKey();
}
public static void Test2()
{
while (true)
{
EntityModuleConfig<Quest> quests = new("1", "1");
Console.WriteLine(FunGameService.CheckQuestList(quests));
ConsoleKey key = Console.ReadKey().Key;
if (key == ConsoleKey.Escape)
{
break;
}
}
}
}
}

View File

@ -158,6 +158,10 @@ namespace Milimoe.FunGame.Testing.Tests
}
else if (key == ConsoleKey.F3)
{
character1.Items.Clear();
character2.Items.Clear();
character3.Items.Clear();
character4.Items.Clear();
FunGameSimulation.DropItems(queue, 5, 5, 5, 5, 5);
FunGameService.SetCharacterPrimaryAttribute(character1);
FunGameService.SetCharacterPrimaryAttribute(character2);