diff --git a/Library/Main.cs b/Library/Main.cs index ff43cf7..f87fd38 100644 --- a/Library/Main.cs +++ b/Library/Main.cs @@ -1,7 +1,8 @@ using Microsoft.Extensions.Logging; using Milimoe.FunGame.Core.Api.Utility; using Milimoe.FunGame.Core.Entity; -using Milimoe.FunGame.Testing.Tests; +using Milimoe.FunGame.Core.Model; +using Oshima.FunGame.OshimaMaps; using Oshima.FunGame.OshimaModules; using Oshima.FunGame.OshimaModules.Models; using Oshima.FunGame.OshimaServers.Service; @@ -32,10 +33,13 @@ FunGameController controller = new(new Logger(new LoggerFacto //await CharacterTest.CharacterTest2(); -ActivityTest.Test3(); +//ActivityTest.Test3(); //await ActivityTest.Test(); +GamingQueue queue = new(); +queue.LoadGameMap(new FastAutoMap()); + //foreach (Item i in FunGameConstant.Equipment) //{ // Console.WriteLine(i.ToString(true, false)); @@ -43,6 +47,7 @@ ActivityTest.Test3(); foreach (Skill s in FunGameConstant.Skills) { + s.GamingQueue = queue; s.Level = 6; Console.WriteLine(s.GetInfo()); } @@ -90,13 +95,13 @@ Console.ReadKey(); while (true) { - await FunGameSimulation.StartSimulationGame(true, false, true, false, useStore: false); + await FunGameSimulation.StartSimulationGame(true, false, true, false, useStore: false, hasMap: true); ConsoleKeyInfo key = Console.ReadKey(); if (key.Key == ConsoleKey.Escape) { break; } - await FunGameSimulation.StartSimulationGame(true, false, false, false); + await FunGameSimulation.StartSimulationGame(true, false, false, false, hasMap: true); key = Console.ReadKey(); if (key.Key == ConsoleKey.Escape) {