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添加新技能
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@ -109,9 +109,9 @@ namespace Milimoe.FunGame.Testing.Desktop.GameMapTesting
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);
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}
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public async Task<List<Character>> RequestTargetSelection(Character character, ISkill skill, List<Character> enemys, List<Character> teammates, List<Grid> range)
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public async Task<List<Character>> RequestTargetSelection(Character character, ISkill skill, List<Character> allEnemys, List<Character> allTeammates, List<Character> enemys, List<Character> teammates, List<Grid> range)
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{
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List<Character> selectable = skill.GetSelectableTargets(character, enemys, teammates);
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List<Character> selectable = skill.GetSelectableTargets(character, allEnemys, allTeammates, enemys, teammates);
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await WriteLine($"请为 {skill.Name} 选择目标 (最多 {skill.RealCanSelectTargetCount(enemys, teammates)} 个)。");
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List<Character> targets = await _targetSelectionRequester.RequestInput(
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async (callback) => await UI.InvokeAsync(() => UI.ShowTargetSelectionUI(character, skill, selectable, enemys, teammates, range, callback))
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@ -324,17 +324,14 @@ namespace Milimoe.FunGame.Testing.Desktop.GameMapTesting
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hpPercentage.TryAdd(c, c.HP / c.MaxHP);
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}
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double max = hpPercentage.Values.Max();
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Character winner = hpPercentage.Keys.Where(c => hpPercentage[c] == max).First();
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Character winner = hpPercentage.Keys.First(c => hpPercentage[c] == max);
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await Controller.WriteLine("[ " + winner + " ] 成为了天选之人!!");
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foreach (Character c in characters.Where(c => c != winner && c.HP > 0))
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{
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await Controller.WriteLine("[ " + winner + " ] 对 [ " + c + " ] 造成了 99999999999 点真实伤害。");
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_gamingQueue.DeathCalculation(winner, c);
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}
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if (mgq != null)
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{
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mgq.EndGameInfo(winner);
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}
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mgq?.EndGameInfo(winner);
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}
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result.Add(Msg);
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break;
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@ -586,7 +583,7 @@ namespace Milimoe.FunGame.Testing.Desktop.GameMapTesting
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return true;
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}
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private List<Character> GamingQueue_SelectNormalAttackTargets(GamingQueue queue, Character character, NormalAttack attack, List<Character> enemys, List<Character> teammates, List<Grid> attackRange)
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private List<Character> GamingQueue_SelectNormalAttackTargets(GamingQueue queue, Character character, NormalAttack attack, List<Character> allEnemys, List<Character> allTeammates, List<Character> enemys, List<Character> teammates, List<Grid> attackRange)
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{
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if (!IsPlayer_OnlyTest(queue, character)) return [];
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@ -594,6 +591,8 @@ namespace Milimoe.FunGame.Testing.Desktop.GameMapTesting
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List<Character> selectedTargets = SyncAwaiter.WaitResult(Controller.RequestTargetSelection(
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character,
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attack,
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allEnemys,
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allTeammates,
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enemys,
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teammates,
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attackRange
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@ -613,7 +612,7 @@ namespace Milimoe.FunGame.Testing.Desktop.GameMapTesting
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return selectedItem;
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}
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private List<Character> GamingQueue_SelectSkillTargets(GamingQueue queue, Character caster, Skill skill, List<Character> enemys, List<Character> teammates, List<Grid> castRange)
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private List<Character> GamingQueue_SelectSkillTargets(GamingQueue queue, Character caster, Skill skill, List<Character> allEnemys, List<Character> allTeammates, List<Character> enemys, List<Character> teammates, List<Grid> castRange)
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{
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if (!IsPlayer_OnlyTest(queue, caster)) return [];
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@ -626,6 +625,8 @@ namespace Milimoe.FunGame.Testing.Desktop.GameMapTesting
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List<Character>? selectedTargets = SyncAwaiter.WaitResult(Controller.RequestTargetSelection(
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caster,
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skill,
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allEnemys,
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allTeammates,
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enemys,
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teammates,
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castRange
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@ -428,7 +428,7 @@ namespace Milimoe.FunGame.Testing.Tests
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return true;
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}
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private static List<Character> GamingQueue_SelectNormalAttackTargets(GamingQueue queue, Character character, NormalAttack attack, List<Character> enemys, List<Character> teammates, List<Grid> attackRange)
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private static List<Character> GamingQueue_SelectNormalAttackTargets(GamingQueue queue, Character character, NormalAttack attack, List<Character> allEnemys, List<Character> allTeammates, List<Character> enemys, List<Character> teammates, List<Grid> attackRange)
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{
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List<Character> characters = [];
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if (IsPlayer_OnlyTest(queue, character))
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@ -530,7 +530,7 @@ namespace Milimoe.FunGame.Testing.Tests
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return item;
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}
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private static List<Character> GamingQueue_SelectSkillTargets(GamingQueue queue, Character caster, Skill skill, List<Character> enemys, List<Character> teammates, List<Grid> castRange)
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private static List<Character> GamingQueue_SelectSkillTargets(GamingQueue queue, Character caster, Skill skill, List<Character> allEnemys, List<Character> allTeammates, List<Character> enemys, List<Character> teammates, List<Grid> castRange)
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{
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List<Character> characters = [];
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if (IsPlayer_OnlyTest(queue, caster))
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