diff --git a/Library/Main.cs b/Library/Main.cs index 96bf010..a7ac0b8 100644 --- a/Library/Main.cs +++ b/Library/Main.cs @@ -23,16 +23,14 @@ im.Load(); FunGameService.InitFunGame(); FunGameSimulation.InitFunGameSimulation(); -await FunGameBO5.StartBO5(); - while (true) { - await FunGameSimulation.StartSimulationGame(true, false, true); - Console.ReadKey(); - await FunGameSimulation.StartSimulationGame(true, false, false); + await FunGameSimulation.StartSimulationGame(true, false, true, true); Console.ReadKey(); } +await FunGameBO5.StartBO5(); + //await FunGameTesting.StartGame(true, false); //strings.ForEach(Console.WriteLine); diff --git a/Library/Tests/FunGame.cs b/Library/Tests/FunGame.cs index 255d379..02adb30 100644 --- a/Library/Tests/FunGame.cs +++ b/Library/Tests/FunGame.cs @@ -100,7 +100,7 @@ namespace Milimoe.FunGame.Testing.Tests if (int.TryParse(input, out int id) && characters.FirstOrDefault(c => c.Id == id) is Character c) { player = c; - Console.WriteLine($"选择了 [ {player} ]!\r\n{player.GetInfo()}"); + Console.WriteLine($"选择了 [ {player} ]!"); Console.WriteLine($"按任意键继续. . ."); Console.ReadKey(); break; @@ -181,6 +181,10 @@ namespace Milimoe.FunGame.Testing.Tests gamingQueue.DisplayQueue(); if (PrintOut) Console.WriteLine(); + Console.WriteLine($"你的角色是 [ {player} ],详细信息:{player.GetInfo()}"); + Console.WriteLine($"按任意键继续. . ."); + Console.ReadKey(); + // 总回合数 int maxRound = 999; diff --git a/Library/Tests/FunGameBO5.cs b/Library/Tests/FunGameBO5.cs index 88fc16f..3389a4b 100644 --- a/Library/Tests/FunGameBO5.cs +++ b/Library/Tests/FunGameBO5.cs @@ -57,7 +57,7 @@ namespace Milimoe.FunGame.Testing.Tests } } - Console.WriteLine("\r\n\r\nBO5系列赛,赛制:团队死斗模式,目标30人头或歼灭所有队员;死亡次数越多,复活时间越快。\r\n所有的数据统计格式均为:[Rating] Name K/A/D\r\n\r\n"); + Console.WriteLine("\r\n\r\nBO5系列赛,赛制:团队死斗模式,目标30人头或歼灭所有队员;死亡次数越多,复活时间越长。\r\n所有的数据统计格式均为:[Rating] Name K/A/D\r\n\r\n"); Dictionary, int> teamScore = new() {