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提升品质
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@ -5,6 +5,7 @@ using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Library.Constant;
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using Milimoe.FunGame.Core.Library.Constant;
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using Milimoe.FunGame.Testing.Tests;
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using Milimoe.FunGame.Testing.Tests;
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using Oshima.FunGame.OshimaModules;
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using Oshima.FunGame.OshimaModules;
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using Oshima.FunGame.OshimaModules.Regions;
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using Oshima.FunGame.OshimaServers.Service;
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using Oshima.FunGame.OshimaServers.Service;
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using Oshima.FunGame.WebAPI.Controllers;
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using Oshima.FunGame.WebAPI.Controllers;
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@ -97,6 +98,11 @@ foreach (Item i in FunGameConstant.Equipment)
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Console.WriteLine(builder.ToString());
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Console.WriteLine(builder.ToString());
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}
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}
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Console.ReadKey();
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Console.ReadKey();
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foreach (OshimaRegion region in FunGameConstant.Regions.Union(FunGameConstant.PlayerRegions))
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{
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Console.WriteLine(region.ToString());
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}
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Console.ReadKey();
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//Dictionary<int, RoundRecord> rounds = FunGameSimulation.ReadRoundsFromZip("rounds_archive.zip") ?? [];
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//Dictionary<int, RoundRecord> rounds = FunGameSimulation.ReadRoundsFromZip("rounds_archive.zip") ?? [];
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//Console.WriteLine(rounds.Count);
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//Console.WriteLine(rounds.Count);
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@ -126,23 +126,23 @@ namespace Milimoe.FunGame.Testing.Tests
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WriteLine("");
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WriteLine("");
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if (isWeb) result.Add("=== 空投 ===\r\n" + Msg);
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if (isWeb) result.Add("=== 空投 ===\r\n" + Msg);
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double nextDropItemTime = 40;
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double nextDropItemTime = 40;
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if (qMagicCardPack < 4)
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if (qMagicCardPack < 5)
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{
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{
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qMagicCardPack++;
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qMagicCardPack++;
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}
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}
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if (qWeapon < 4)
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if (qWeapon < 5)
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{
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{
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qWeapon++;
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qWeapon++;
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}
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}
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if (qArmor < 1)
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if (qArmor < 5)
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{
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{
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qArmor++;
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qArmor++;
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}
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}
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if (qShoes < 1)
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if (qShoes < 5)
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{
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{
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qShoes++;
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qShoes++;
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}
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}
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if (qAccessory < 3)
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if (qAccessory < 5)
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{
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{
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qAccessory++;
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qAccessory++;
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}
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}
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@ -258,23 +258,23 @@ namespace Milimoe.FunGame.Testing.Tests
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WriteLine("");
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WriteLine("");
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if (isWeb) result.Add("=== 空投 ===\r\n" + Msg);
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if (isWeb) result.Add("=== 空投 ===\r\n" + Msg);
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nextDropItemTime = 40;
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nextDropItemTime = 40;
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if (qMagicCardPack < 4)
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if (qMagicCardPack < 5)
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{
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{
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qMagicCardPack++;
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qMagicCardPack++;
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}
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}
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if (qWeapon < 4)
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if (qWeapon < 5)
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{
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{
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qWeapon++;
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qWeapon++;
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}
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}
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if (qArmor < 1)
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if (qArmor < 5)
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{
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{
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qArmor++;
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qArmor++;
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}
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}
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if (qShoes < 1)
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if (qShoes < 5)
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{
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{
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qShoes++;
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qShoes++;
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}
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}
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if (qAccessory < 3)
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if (qAccessory < 5)
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{
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{
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qAccessory++;
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qAccessory++;
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}
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}
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