diff --git a/Library/Main.cs b/Library/Main.cs index ed496af..2294dea 100644 --- a/Library/Main.cs +++ b/Library/Main.cs @@ -12,49 +12,56 @@ ItemModule im = new(); im.Load(); FunGameSimulation.InitCharacter(); -FunGameSimulation.StartGame(true, false, true); +//FunGameSimulation.StartGame(true, false, true); -Stopwatch stopwatch = new(); -stopwatch.Start(); - -for (int i = 0; i < 300; i++) +foreach (Skill s in FunGameSimulation.Magics) { - FunGameSimulation.StartGame(false, false, false); - FunGameSimulation.StartGame(false, false, true); + Skill s2 = s.Copy(); + s2.Level++; + Console.WriteLine(s2); } -stopwatch.Stop(); -Console.WriteLine($"执行时间:{stopwatch.Elapsed.Seconds} 秒"); +//Stopwatch stopwatch = new(); +//stopwatch.Start(); -IEnumerable cs = FunGameSimulation.CharacterStatistics.OrderByDescending(d => d.Value.Rating).ThenByDescending(d => d.Value.Winrates).Select(d => d.Key); -Console.WriteLine("=== 个人模式排行榜 ==="); -foreach (Character c in cs) -{ - CharacterStatistics stats = FunGameSimulation.CharacterStatistics[c]; - StringBuilder builder = new(); +//for (int i = 0; i < 30; i++) +//{ +// FunGameSimulation.StartGame(false, false, false); +// FunGameSimulation.StartGame(false, false, true); +//} - builder.AppendLine(c.ToString()); - builder.AppendLine($"场次:{stats.Plays}"); - builder.AppendLine($"胜率:{stats.Winrates * 100:0.##}%"); - builder.AppendLine($"技术得分:{stats.Rating:0.0#}"); +//stopwatch.Stop(); +//Console.WriteLine($"执行时间:{stopwatch.Elapsed.TotalSeconds} 秒"); - Console.WriteLine(builder.ToString()); -} +//IEnumerable cs = FunGameSimulation.CharacterStatistics.OrderByDescending(d => d.Value.Rating).ThenByDescending(d => d.Value.Winrates).Select(d => d.Key); +//Console.WriteLine("=== 个人模式排行榜 ==="); +//foreach (Character c in cs) +//{ +// CharacterStatistics stats = FunGameSimulation.CharacterStatistics[c]; +// StringBuilder builder = new(); -IEnumerable cs2 = FunGameSimulation.TeamCharacterStatistics.OrderByDescending(d => d.Value.Rating).ThenByDescending(d => d.Value.Winrates).Select(d => d.Key); -Console.WriteLine("=== 团队模式排行榜 ==="); -foreach (Character c in cs2) -{ - CharacterStatistics stats = FunGameSimulation.TeamCharacterStatistics[c]; - StringBuilder builder = new(); +// builder.AppendLine(c.ToString()); +// builder.AppendLine($"场次:{stats.Plays}"); +// builder.AppendLine($"胜率:{stats.Winrates * 100:0.##}%"); +// builder.AppendLine($"技术得分:{stats.Rating:0.0#}"); - builder.AppendLine(c.ToString()); - builder.AppendLine($"场次:{stats.Plays}"); - builder.AppendLine($"胜率:{stats.Winrates * 100:0.##}%"); - builder.AppendLine($"技术得分:{stats.Rating:0.0#}"); +// Console.WriteLine(builder.ToString()); +//} - Console.WriteLine(builder.ToString()); -} +//IEnumerable cs2 = FunGameSimulation.TeamCharacterStatistics.OrderByDescending(d => d.Value.Rating).ThenByDescending(d => d.Value.Winrates).Select(d => d.Key); +//Console.WriteLine("=== 团队模式排行榜 ==="); +//foreach (Character c in cs2) +//{ +// CharacterStatistics stats = FunGameSimulation.TeamCharacterStatistics[c]; +// StringBuilder builder = new(); + +// builder.AppendLine(c.ToString()); +// builder.AppendLine($"场次:{stats.Plays}"); +// builder.AppendLine($"胜率:{stats.Winrates * 100:0.##}%"); +// builder.AppendLine($"技术得分:{stats.Rating:0.0#}"); + +// Console.WriteLine(builder.ToString()); +//} string input = Console.ReadLine() ?? ""; while (true) @@ -96,9 +103,60 @@ while (true) builder.AppendLine($"总计冠军数:{stats.Wins}"); builder.AppendLine($"总计前三数:{stats.Top3s}"); builder.AppendLine($"总计败场数:{stats.Loses}"); - builder.AppendLine($"胜率:{stats.Winrates * 100:0.##}%"); + + List names = [.. FunGameSimulation.TeamCharacterStatistics.OrderByDescending(kv => kv.Value.Winrates).Select(kv => kv.Key.GetName())]; + builder.AppendLine($"胜率:{stats.Winrates * 100:0.##}%(#{names.IndexOf(character.GetName()) + 1})"); + + names = [.. FunGameSimulation.TeamCharacterStatistics.OrderByDescending(kv => kv.Value.Rating).Select(kv => kv.Key.GetName())]; + builder.AppendLine($"技术得分:{stats.Rating:0.##}(#{names.IndexOf(character.GetName()) + 1})"); + + Console.WriteLine(builder.ToString()); + } + } + } + + if (input.StartsWith("ss")) + { + input = input.Replace("ss", "").Trim(); + if (int.TryParse(input, out int id)) + { + Character character = FunGameSimulation.Characters[Convert.ToInt32(id) - 1]; + if (FunGameSimulation.CharacterStatistics.TryGetValue(character, out CharacterStatistics? stats) && stats != null) + { + StringBuilder builder = new(); + + builder.AppendLine(character.ToString()); + builder.AppendLine($"总计造成伤害:{stats.TotalDamage:0.##} / 场均:{stats.AvgDamage:0.##}"); + builder.AppendLine($"总计造成物理伤害:{stats.TotalPhysicalDamage:0.##} / 场均:{stats.AvgPhysicalDamage:0.##}"); + builder.AppendLine($"总计造成魔法伤害:{stats.TotalMagicDamage:0.##} / 场均:{stats.AvgMagicDamage:0.##}"); + builder.AppendLine($"总计造成真实伤害:{stats.TotalRealDamage:0.##} / 场均:{stats.AvgRealDamage:0.##}"); + builder.AppendLine($"总计承受伤害:{stats.TotalTakenDamage:0.##} / 场均:{stats.AvgTakenDamage:0.##}"); + builder.AppendLine($"总计承受物理伤害:{stats.TotalTakenPhysicalDamage:0.##} / 场均:{stats.AvgTakenPhysicalDamage:0.##}"); + builder.AppendLine($"总计承受魔法伤害:{stats.TotalTakenMagicDamage:0.##} / 场均:{stats.AvgTakenMagicDamage:0.##}"); + builder.AppendLine($"总计承受真实伤害:{stats.TotalTakenRealDamage:0.##} / 场均:{stats.AvgTakenRealDamage:0.##}"); + builder.AppendLine($"总计存活回合数:{stats.LiveRound} / 场均:{stats.AvgLiveRound}"); + builder.AppendLine($"总计行动回合数:{stats.ActionTurn} / 场均:{stats.AvgActionTurn}"); + builder.AppendLine($"总计存活时长:{stats.LiveTime:0.##} / 场均:{stats.AvgLiveTime:0.##}"); + builder.AppendLine($"总计赚取金钱:{stats.TotalEarnedMoney} / 场均:{stats.AvgEarnedMoney}"); + builder.AppendLine($"每回合伤害:{stats.DamagePerRound:0.##}"); + builder.AppendLine($"每行动回合伤害:{stats.DamagePerTurn:0.##}"); + builder.AppendLine($"每秒伤害:{stats.DamagePerSecond:0.##}"); + builder.AppendLine($"总计击杀数:{stats.Kills}" + (stats.Plays != 0 ? $" / 场均:{(double)stats.Kills / stats.Plays:0.##}" : "")); + builder.AppendLine($"总计死亡数:{stats.Deaths}" + (stats.Plays != 0 ? $" / 场均:{(double)stats.Deaths / stats.Plays:0.##}" : "")); + builder.AppendLine($"总计助攻数:{stats.Assists}" + (stats.Plays != 0 ? $" / 场均:{(double)stats.Assists / stats.Plays:0.##}" : "")); + builder.AppendLine($"总计首杀数:{stats.FirstKills}" + (stats.Plays != 0 ? $" / 首杀率:{(double)stats.FirstKills / stats.Plays * 100:0.##}%" : "")); + builder.AppendLine($"总计首死数:{stats.FirstDeaths}" + (stats.Plays != 0 ? $" / 首死率:{(double)stats.FirstDeaths / stats.Plays * 100:0.##}%" : "")); + builder.AppendLine($"总计参赛数:{stats.Plays}"); + builder.AppendLine($"总计冠军数:{stats.Wins}"); + builder.AppendLine($"总计前三数:{stats.Top3s}"); + builder.AppendLine($"总计败场数:{stats.Loses}"); + + List names = [.. FunGameSimulation.CharacterStatistics.OrderByDescending(kv => kv.Value.Winrates).Select(kv => kv.Key.GetName())]; + builder.AppendLine($"胜率:{stats.Winrates * 100:0.##}%(#{names.IndexOf(character.GetName()) + 1})"); builder.AppendLine($"前三率:{stats.Top3rates * 100:0.##}%"); - builder.AppendLine($"技术得分:{stats.Rating:0.0#}"); + + names = [.. FunGameSimulation.CharacterStatistics.OrderByDescending(kv => kv.Value.Rating).Select(kv => kv.Key.GetName())]; + builder.AppendLine($"技术得分:{stats.Rating:0.##}(#{names.IndexOf(character.GetName()) + 1})"); builder.AppendLine($"上次排名:{stats.LastRank} / 场均名次:{stats.AvgRank}"); Console.WriteLine(builder.ToString()); diff --git a/Library/Skills/MagicalGirl/缁濆棰嗗煙.cs b/Library/Skills/MagicalGirl/缁濆棰嗗煙.cs index ca21027..0dcb0a6 100644 --- a/Library/Skills/MagicalGirl/缁濆棰嗗煙.cs +++ b/Library/Skills/MagicalGirl/缁濆棰嗗煙.cs @@ -54,7 +54,7 @@ namespace Milimoe.FunGame.Testing.Skills return false; } - public override void OnSkillCasting(Character caster) + public override void OnSkillCasting(Character caster, List targets) { 閲婃斁鏃剁殑鑳介噺鍊 = caster.EP; } diff --git a/Library/Tests/FunGame.cs b/Library/Tests/FunGame.cs index 04da0e4..1e075f4 100644 --- a/Library/Tests/FunGame.cs +++ b/Library/Tests/FunGame.cs @@ -524,7 +524,9 @@ namespace Milimoe.FunGame.Testing.Tests { foreach (Item item in 杩欐鍙戞斁鐨勭┖鎶) { - queue.Equip(character, item.Copy(1)); + Item newItem = item.Copy(); + newItem.SetLevel(1); + queue.Equip(character, newItem); } } WriteLine("");