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添加测试
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@ -1,8 +1,10 @@
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using System.Diagnostics;
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using System.Diagnostics;
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using System.Text;
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using System.Text;
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using Microsoft.Extensions.Logging;
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using Milimoe.FunGame.Core.Api.Utility;
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using Milimoe.FunGame.Core.Api.Utility;
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using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Library.Constant;
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using Milimoe.FunGame.Core.Library.Constant;
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using Oshima.Core.Controllers;
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using Oshima.Core.Utils;
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using Oshima.Core.Utils;
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using Oshima.FunGame.OshimaModules;
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using Oshima.FunGame.OshimaModules;
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using Oshima.FunGame.OshimaModules.Skills;
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using Oshima.FunGame.OshimaModules.Skills;
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@ -14,11 +16,18 @@ sm.Load();
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ItemModule im = new();
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ItemModule im = new();
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im.Load();
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im.Load();
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FunGameService.InitFunGame();
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FunGameSimulation.InitFunGame();
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FunGameSimulation.InitFunGame();
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FunGameController fc = new(new Logger<FunGameController>(new LoggerFactory()));
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Console.WriteLine(string.Join("\r\n", fc.GetInventoryInfo2(3305106902, 23)));
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//List<string> strings = FunGameSimulation.StartGame(false, false, true);
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//List<string> strings = FunGameSimulation.StartGame(false, false, true);
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//strings.ForEach(Console.WriteLine);
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//strings.ForEach(Console.WriteLine);
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User user = Factory.GetUser(1, "Mili");
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User user = Factory.GetUser(1, FunGameService.GenerateRandomChineseUserName());
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Console.WriteLine("你的名字是" + user.Username);
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user.Inventory.Credits = 204824.59;
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user.Inventory.Credits = 204824.59;
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user.Inventory.Materials = 132415.2;
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user.Inventory.Materials = 132415.2;
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PluginConfig pc = new("saved", user.Id.ToString());
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PluginConfig pc = new("saved", user.Id.ToString());
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@ -27,7 +36,7 @@ pc.LoadConfig();
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if (pc.Count == 0)
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if (pc.Count == 0)
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{
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{
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Character exampleCharacter = FunGameSimulation.Characters[1].Copy();
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Character exampleCharacter = FunGameService.Characters[1].Copy();
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exampleCharacter.Level = 30;
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exampleCharacter.Level = 30;
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Skill xlzh = new 心灵之火
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Skill xlzh = new 心灵之火
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{
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{
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@ -42,8 +51,8 @@ if (pc.Count == 0)
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};
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};
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exampleCharacter.Skills.Add(tczl);
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exampleCharacter.Skills.Add(tczl);
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List<Item> 魔法卡 = FunGameSimulation.GenerateMagicCards(3, QualityType.Orange);
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List<Item> 魔法卡 = FunGameService.GenerateMagicCards(3, QualityType.Orange);
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Item? 魔法卡包 = FunGameSimulation.ConflateMagicCardPack(魔法卡);
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Item? 魔法卡包 = FunGameService.ConflateMagicCardPack(魔法卡);
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if (魔法卡包 != null)
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if (魔法卡包 != null)
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{
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{
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user.Inventory.Items.Add(魔法卡包);
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user.Inventory.Items.Add(魔法卡包);
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@ -51,7 +60,7 @@ if (pc.Count == 0)
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Console.WriteLine(魔法卡包.ToString(false, true));
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Console.WriteLine(魔法卡包.ToString(false, true));
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}
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}
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Item[] 饰品 = FunGameSimulation.Equipment.Where(i => i.Id.ToString().StartsWith("14")).ToArray();
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Item[] 饰品 = FunGameService.Equipment.Where(i => i.Id.ToString().StartsWith("14")).ToArray();
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Item sp = 饰品[Random.Shared.Next(饰品.Length)].Copy();
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Item sp = 饰品[Random.Shared.Next(饰品.Length)].Copy();
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sp.IsSellable = false;
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sp.IsSellable = false;
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user.Inventory.Items.Add(sp);
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user.Inventory.Items.Add(sp);
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@ -78,73 +87,17 @@ if (pc.Count == 0)
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Console.WriteLine(exampleCharacter.GetInfo());
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Console.WriteLine(exampleCharacter.GetInfo());
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user.Inventory.Characters.Add(exampleCharacter);
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user.Inventory.Characters.Add(exampleCharacter);
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Item mfk = FunGameSimulation.GenerateMagicCard();
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Item mfk = FunGameService.GenerateMagicCard();
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user.Inventory.Items.Add(mfk);
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user.Inventory.Items.Add(mfk);
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mfk = FunGameSimulation.GenerateMagicCard();
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mfk = FunGameService.GenerateMagicCard();
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user.Inventory.Items.Add(mfk);
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user.Inventory.Items.Add(mfk);
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mfk = FunGameSimulation.GenerateMagicCard();
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mfk = FunGameService.GenerateMagicCard();
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user.Inventory.Items.Add(mfk);
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user.Inventory.Items.Add(mfk);
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pc.Add("user", user);
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pc.Add("user", user);
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}
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}
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else
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else
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{
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{
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user = pc.Get<User>("user") ?? Factory.GetUser();
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user = FunGameService.GetUser(pc);
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List<Character> characters = new(user.Inventory.Characters);
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List<Item> items = new(user.Inventory.Items);
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user.Inventory.Characters.Clear();
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user.Inventory.Items.Clear();
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foreach (Character inventoryCharacter in characters)
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{
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Character realCharacter = CharacterBuilder.Build(inventoryCharacter, false);
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realCharacter.User = user;
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user.Inventory.Characters.Add(realCharacter);
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}
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foreach (Item inventoryItem in items)
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{
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Item realItem = inventoryItem.Copy(true, true);
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if (realItem.IsEquipment)
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{
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IEnumerable<Character> has = user.Inventory.Characters.Where(character =>
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{
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if (realItem.ItemType == ItemType.MagicCardPack && character.EquipSlot.MagicCardPack != null && realItem.Guid == character.EquipSlot.MagicCardPack.Guid)
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{
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return true;
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}
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if (realItem.ItemType == ItemType.Weapon && character.EquipSlot.Weapon != null && realItem.Guid == character.EquipSlot.Weapon.Guid)
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{
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return true;
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}
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if (realItem.ItemType == ItemType.Armor && character.EquipSlot.Armor != null && realItem.Guid == character.EquipSlot.Armor.Guid)
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{
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return true;
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}
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if (realItem.ItemType == ItemType.Shoes && character.EquipSlot.Shoes != null && realItem.Guid == character.EquipSlot.Shoes.Guid)
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{
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return true;
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}
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if (realItem.ItemType == ItemType.Accessory)
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{
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if (character.EquipSlot.Accessory1 != null && realItem.Guid == character.EquipSlot.Accessory1.Guid)
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{
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return true;
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}
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else if (character.EquipSlot.Accessory2 != null && realItem.Guid == character.EquipSlot.Accessory2.Guid)
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{
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return true;
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}
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}
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return false;
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});
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if (has.Any() && has.First() is Character character)
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{
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realItem.Character = character;
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}
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}
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user.Inventory.Items.Add(realItem);
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}
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Console.WriteLine(user.Inventory.ToString(false));
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Console.WriteLine(user.Inventory.ToString(false));
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Console.WriteLine(user.Inventory.ToString(true));
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Console.WriteLine(user.Inventory.ToString(true));
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@ -152,10 +105,10 @@ else
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// 保存存档
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// 保存存档
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pc.SaveConfig();
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pc.SaveConfig();
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//Item[] 武器 = FunGameSimulation.Equipment.Where(i => i.Id.ToString().StartsWith("11")).ToArray();
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//Item[] 武器 = FunGameUtil.Equipment.Where(i => i.Id.ToString().StartsWith("11")).ToArray();
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//Item[] 防具 = FunGameSimulation.Equipment.Where(i => i.Id.ToString().StartsWith("12")).ToArray();
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//Item[] 防具 = FunGameUtil.Equipment.Where(i => i.Id.ToString().StartsWith("12")).ToArray();
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//Item[] 鞋子 = FunGameSimulation.Equipment.Where(i => i.Id.ToString().StartsWith("13")).ToArray();
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//Item[] 鞋子 = FunGameUtil.Equipment.Where(i => i.Id.ToString().StartsWith("13")).ToArray();
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//Item[] 饰品 = FunGameSimulation.Equipment.Where(i => i.Id.ToString().StartsWith("14")).ToArray();
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//Item[] 饰品 = FunGameUtil.Equipment.Where(i => i.Id.ToString().StartsWith("14")).ToArray();
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//Item? a = null, b = null, c = null, d = null;
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//Item? a = null, b = null, c = null, d = null;
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//if (武器.Length > 0)
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//if (武器.Length > 0)
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//{
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//{
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@ -245,7 +198,7 @@ while (true)
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input = input.Replace("sj", "").Trim();
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input = input.Replace("sj", "").Trim();
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if (int.TryParse(input, out int id))
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if (int.TryParse(input, out int id))
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{
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{
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Character character = FunGameSimulation.Characters[Convert.ToInt32(id) - 1];
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Character character = FunGameService.Characters[Convert.ToInt32(id) - 1];
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if (FunGameSimulation.TeamCharacterStatistics.TryGetValue(character, out CharacterStatistics? stats) && stats != null)
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if (FunGameSimulation.TeamCharacterStatistics.TryGetValue(character, out CharacterStatistics? stats) && stats != null)
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{
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{
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StringBuilder builder = new();
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StringBuilder builder = new();
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@ -292,7 +245,7 @@ while (true)
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input = input.Replace("ss", "").Trim();
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input = input.Replace("ss", "").Trim();
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if (int.TryParse(input, out int id))
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if (int.TryParse(input, out int id))
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{
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{
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Character character = FunGameSimulation.Characters[Convert.ToInt32(id) - 1];
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Character character = FunGameService.Characters[Convert.ToInt32(id) - 1];
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if (FunGameSimulation.CharacterStatistics.TryGetValue(character, out CharacterStatistics? stats) && stats != null)
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if (FunGameSimulation.CharacterStatistics.TryGetValue(character, out CharacterStatistics? stats) && stats != null)
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{
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{
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StringBuilder builder = new();
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StringBuilder builder = new();
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