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技能改动;修复BUG
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@ -1610,7 +1610,7 @@ namespace Milimoe.FunGame.Testing.Desktop.GameMapTesting
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_actingCharacterForTargetSelection = character;
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_actingCharacterForTargetSelection = character;
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_potentialTargetsForSelection = selectable;
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_potentialTargetsForSelection = selectable;
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_potentialTargetGridForSelection = range;
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_potentialTargetGridForSelection = range;
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_maxTargetsForSelection = skill.CanSelectTargetCount;
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_maxTargetsForSelection = skill.RealCanSelectTargetCount(enemys, teammates);
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_canSelectAllTeammates = skill.SelectAllTeammates;
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_canSelectAllTeammates = skill.SelectAllTeammates;
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_canSelectAllEnemies = skill.SelectAllEnemies;
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_canSelectAllEnemies = skill.SelectAllEnemies;
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_canSelectSelf = skill.CanSelectSelf;
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_canSelectSelf = skill.CanSelectSelf;
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@ -1619,10 +1619,11 @@ namespace Milimoe.FunGame.Testing.Desktop.GameMapTesting
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_isSelectingTargets = true; // 进入目标选择模式
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_isSelectingTargets = true; // 进入目标选择模式
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SelectedTargets.Clear(); // 清空之前的选择
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SelectedTargets.Clear(); // 清空之前的选择
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TargetSelectionTitle.Text = $"选择 {skill.Name} 的目标 (最多 {skill.RealCanSelectTargetCount(enemys, teammates)} 个)";
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TargetSelectionTitle.Text = $"选择 {skill.Name} 的目标 (最多 {_maxTargetsForSelection} 个)";
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TargetSelectionOverlay.Visibility = Visibility.Visible;
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TargetSelectionOverlay.Visibility = Visibility.Visible;
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if (_canSelectAllTeammates)
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if (_canSelectAllTeammates)
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{
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{
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SelectedTargets.Add(character);
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foreach (Character teammate in teammates)
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foreach (Character teammate in teammates)
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{
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{
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SelectedTargets.Add(teammate);
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SelectedTargets.Add(teammate);
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@ -36,16 +36,16 @@ ActivityTest.Test3();
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//await ActivityTest.Test();
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//await ActivityTest.Test();
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foreach (Item i in FunGameConstant.Equipment)
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//foreach (Item i in FunGameConstant.Equipment)
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{
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Console.WriteLine(i.ToString(true, false));
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}
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//foreach (Skill s in FunGameConstant.Skills)
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//{
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//{
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// s.Level = 1;
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// Console.WriteLine(i.ToString(true, false));
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// Console.WriteLine(s.GetInfo());
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//}
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//}
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foreach (Skill s in FunGameConstant.Skills)
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{
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s.Level = 6;
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Console.WriteLine(s.GetInfo());
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}
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//foreach (Skill m in FunGameConstant.Magics)
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//foreach (Skill m in FunGameConstant.Magics)
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//{
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//{
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// m.Level = 1;
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// m.Level = 1;
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