mirror of
https://github.com/milimoe/FunGame-Testing.git
synced 2025-04-20 11:19:34 +08:00
更新测试项目引用;更新匿名服务器的逻辑
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1e4940bd4e
commit
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@ -47,6 +47,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OshimaServers", "..\OshimaG
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OshimaMaps", "..\OshimaGameModule\OshimaMaps\OshimaMaps.csproj", "{CDA0BCC1-0097-4D52-9895-A706D0523FBF}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OshimaWebAPI", "..\OshimaGameModule\OshimaWebAPI\OshimaWebAPI.csproj", "{F82AF14E-9E06-442B-9407-86398B314DA9}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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@ -93,6 +95,10 @@ Global
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{CDA0BCC1-0097-4D52-9895-A706D0523FBF}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{CDA0BCC1-0097-4D52-9895-A706D0523FBF}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{CDA0BCC1-0097-4D52-9895-A706D0523FBF}.Release|Any CPU.Build.0 = Release|Any CPU
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{F82AF14E-9E06-442B-9407-86398B314DA9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{F82AF14E-9E06-442B-9407-86398B314DA9}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{F82AF14E-9E06-442B-9407-86398B314DA9}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{F82AF14E-9E06-442B-9407-86398B314DA9}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@ -31,6 +31,8 @@
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<ProjectReference Include="..\..\FunGame.Core\FunGame.Core.csproj" />
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<ProjectReference Include="..\..\OshimaGameModule\OshimaCore\OshimaCore.csproj" />
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<ProjectReference Include="..\..\OshimaGameModule\OshimaModules\OshimaModules.csproj" />
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<ProjectReference Include="..\..\OshimaGameModule\OshimaServers\OshimaServers.csproj" />
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<ProjectReference Include="..\..\OshimaGameModule\OshimaWebAPI\OshimaWebAPI.csproj" />
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</ItemGroup>
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</Project>
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@ -1,6 +1,6 @@
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using Microsoft.Extensions.Logging;
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using Milimoe.FunGame.Core.Api.Utility;
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using Oshima.Core.Controllers;
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using Oshima.FunGame.WebAPI.Controllers;
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using Oshima.FunGame.OshimaModules;
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using Oshima.FunGame.OshimaServers.Service;
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@ -58,6 +58,14 @@ namespace Milimoe.FunGame.Testing.Tests
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{
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await HTTPClient.Send(SocketMessageType.AnonymousGameServer, OshimaGameModuleConstant.Anonymous);
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}
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if (str == "scadd")
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{
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Dictionary<string, object> data = [];
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data.Add("command", "scadd");
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data.Add("qq", 1);
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data.Add("sc", 1);
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await HTTPClient.Send(SocketMessageType.AnonymousGameServer, OshimaGameModuleConstant.Anonymous, data);
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}
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if (str == "wsclose")
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{
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await HTTPClient.Send(SocketMessageType.EndGame);
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@ -243,7 +251,7 @@ namespace Milimoe.FunGame.Testing.Tests
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});
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}
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public override void WritelnSystemInfo(string msg)
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public override void WritelnSystemInfo(string msg, LogLevel level, bool useLevel)
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{
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Console.WriteLine(msg);
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}
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