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更新技能
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1328fd45f9
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@ -440,7 +440,7 @@ namespace Milimoe.FunGame.Testing.Tests
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}
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}
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}
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}
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private static async Task ActionQueue_QueueUpdated(ActionQueue queue, List<Character> characters, Character character, QueueUpdatedReason reason, string msg)
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private static async Task ActionQueue_QueueUpdated(ActionQueue queue, List<Character> characters, Character character, double hardnessTime, QueueUpdatedReason reason, string msg)
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{
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{
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if (IsPlayer_OnlyTest(queue, character))
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if (IsPlayer_OnlyTest(queue, character))
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{
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{
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@ -679,10 +679,10 @@ namespace Milimoe.FunGame.Testing.Tests
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private static async Task ActionQueue_TurnEnd(ActionQueue queue, Character character)
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private static async Task ActionQueue_TurnEnd(ActionQueue queue, Character character)
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{
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{
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if (IsPlayer_OnlyTest(queue, character))
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if (IsRoundHasPlayer_OnlyTest(queue, character))
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{
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{
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// 暂停让玩家查看本回合日志
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// 暂停让玩家查看本回合日志
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Console.WriteLine("你的回合已结束,按任意键继续. . .");
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Console.WriteLine("你的回合(或与你相关的回合)已结束,请查看本回合日志,然后按任意键继续. . .");
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await Console.In.ReadLineAsync();
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await Console.In.ReadLineAsync();
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}
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}
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await Task.CompletedTask;
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await Task.CompletedTask;
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@ -695,6 +695,7 @@ namespace Milimoe.FunGame.Testing.Tests
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{
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{
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await Task.Run(() =>
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await Task.Run(() =>
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{
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{
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Console.WriteLine(character.GetSimpleInfo());
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while (type == CharacterActionType.None)
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while (type == CharacterActionType.None)
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{
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{
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Console.Write("现在是你的回合!1:普通攻击,2:使用技能,5:使用物品,6:直接结束回合\r\n请告诉我你的行动:");
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Console.Write("现在是你的回合!1:普通攻击,2:使用技能,5:使用物品,6:直接结束回合\r\n请告诉我你的行动:");
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@ -745,6 +746,11 @@ namespace Milimoe.FunGame.Testing.Tests
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return queue.CustomData.TryGetValue("player", out object? value) && value is Character player && player == current;
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return queue.CustomData.TryGetValue("player", out object? value) && value is Character player && player == current;
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}
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}
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private static bool IsRoundHasPlayer_OnlyTest(ActionQueue queue, Character current)
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{
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return queue.CustomData.TryGetValue("player", out object? value) && value is Character player && (player == current || (current.CharacterState != CharacterState.Casting && queue.LastRound.Targets.Any(c => c == player)));
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}
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public static void WriteLine(string str)
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public static void WriteLine(string str)
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{
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{
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Msg += str + "\r\n";
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Msg += str + "\r\n";
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