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UPDATE
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@ -141,7 +141,7 @@ public class ActionQueue
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// 回血回蓝
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// 回血回蓝
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double douHP = Math.Round(character.HR * timeToReduce, 2, MidpointRounding.AwayFromZero);
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double douHP = Math.Round(character.HR * timeToReduce, 2, MidpointRounding.AwayFromZero);
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double douMP = Math.Round(character.MR * timeToReduce, 2, MidpointRounding.AwayFromZero);
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double douMP = Math.Round(character.MR * timeToReduce, 2, MidpointRounding.AwayFromZero);
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Console.WriteLine("角色 " + character.Name + " 回血:" + douHP + " / "+ "回蓝:" + douMP);
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Console.WriteLine("角色 " + character.Name + " 回血:" + douHP + " / " + "回蓝:" + douMP);
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}
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}
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Console.WriteLine();
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Console.WriteLine();
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}
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}
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@ -154,4 +154,4 @@ public class ActionQueue
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Console.WriteLine($"{character.Name}: Hardness Time {_HardnessTimes[character]}");
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Console.WriteLine($"{character.Name}: Hardness Time {_HardnessTimes[character]}");
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}
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}
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}
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}
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}
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}
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@ -26,56 +26,52 @@ namespace Addons
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c.FirstName = "Shiya";
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c.FirstName = "Shiya";
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c.NickName = "OSM";
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c.NickName = "OSM";
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c.MagicType = MagicType.PurityNatural;
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c.MagicType = MagicType.PurityNatural;
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c.BaseHP = 30;
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c.InitialHP = 30;
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c.BaseSTR = 20;
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c.InitialSTR = 20;
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c.BaseAGI = 10;
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c.InitialAGI = 10;
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c.BaseINT = 5;
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c.InitialINT = 5;
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c.BaseATK = 100;
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c.InitialATK = 100;
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c.BaseDEF = 10;
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c.InitialDEF = 10;
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c.SPD = 250;
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c.InitialSPD = 250;
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c.Init();
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config.Add("OSM", c);
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config.Add("OSM", c);
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c = Factory.GetCharacter();
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c = Factory.GetCharacter();
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c.Name = "A";
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c.Name = "A";
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c.FirstName = "测试1";
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c.FirstName = "测试1";
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c.NickName = "A";
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c.NickName = "A";
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c.MagicType = MagicType.Particle;
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c.MagicType = MagicType.Particle;
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c.BaseHP = 25;
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c.InitialHP = 25;
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c.BaseSTR = 15;
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c.InitialSTR = 15;
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c.BaseAGI = 5;
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c.InitialAGI = 5;
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c.BaseINT = 10;
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c.InitialINT = 10;
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c.BaseATK = 80;
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c.InitialATK = 80;
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c.BaseDEF = 15;
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c.InitialDEF = 15;
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c.SPD = 290;
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c.InitialSPD = 290;
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c.Init();
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config.Add("A", c);
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config.Add("A", c);
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c = Factory.GetCharacter();
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c = Factory.GetCharacter();
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c.Name = "B";
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c.Name = "B";
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c.FirstName = "测试2";
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c.FirstName = "测试2";
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c.NickName = "B";
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c.NickName = "B";
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c.MagicType = MagicType.Fleabane;
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c.MagicType = MagicType.Fleabane;
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c.BaseHP = 355;
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c.InitialHP = 355;
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c.BaseSTR = 5;
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c.InitialSTR = 5;
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c.BaseAGI = 5;
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c.InitialAGI = 5;
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c.BaseINT = 25;
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c.InitialINT = 25;
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c.BaseATK = 75;
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c.InitialATK = 75;
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c.BaseDEF = 20;
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c.InitialDEF = 20;
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c.SPD = 320;
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c.InitialSPD = 320;
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c.Init();
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config.Add("B", c);
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config.Add("B", c);
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c = Factory.GetCharacter();
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c = Factory.GetCharacter();
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c.Name = "C";
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c.Name = "C";
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c.FirstName = "测试3";
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c.FirstName = "测试3";
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c.NickName = "B的复制人";
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c.NickName = "B的复制人";
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c.MagicType = MagicType.Fleabane;
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c.MagicType = MagicType.Fleabane;
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c.BaseHP = 355;
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c.InitialHP = 355;
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c.BaseSTR = 5;
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c.InitialSTR = 5;
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c.BaseAGI = 5;
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c.InitialAGI = 5;
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c.BaseINT = 25;
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c.InitialINT = 25;
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c.BaseATK = 75;
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c.InitialATK = 75;
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c.BaseDEF = 20;
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c.InitialDEF = 20;
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c.SPD = 320;
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c.InitialSPD = 320;
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c.Init();
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config.Add("C", c);
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config.Add("C", c);
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config.SaveConfig();
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config.SaveConfig();
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PluginConfig config2 = new(Name, "config")
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PluginConfig config2 = new(Name, "config")
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