This commit is contained in:
milimoe 2024-09-05 00:42:49 +08:00
parent 2e5479bed8
commit 0667758c29
Signed by: milimoe
GPG Key ID: 05D280912DA6C69E
2 changed files with 30 additions and 34 deletions

View File

@ -141,7 +141,7 @@ public class ActionQueue
// 回血回蓝 // 回血回蓝
double douHP = Math.Round(character.HR * timeToReduce, 2, MidpointRounding.AwayFromZero); double douHP = Math.Round(character.HR * timeToReduce, 2, MidpointRounding.AwayFromZero);
double douMP = Math.Round(character.MR * timeToReduce, 2, MidpointRounding.AwayFromZero); double douMP = Math.Round(character.MR * timeToReduce, 2, MidpointRounding.AwayFromZero);
Console.WriteLine("角色 " + character.Name + " 回血:" + douHP + " / "+ "回蓝:" + douMP); Console.WriteLine("角色 " + character.Name + " 回血:" + douHP + " / " + "回蓝:" + douMP);
} }
Console.WriteLine(); Console.WriteLine();
} }
@ -154,4 +154,4 @@ public class ActionQueue
Console.WriteLine($"{character.Name}: Hardness Time {_HardnessTimes[character]}"); Console.WriteLine($"{character.Name}: Hardness Time {_HardnessTimes[character]}");
} }
} }
} }

View File

@ -26,56 +26,52 @@ namespace Addons
c.FirstName = "Shiya"; c.FirstName = "Shiya";
c.NickName = "OSM"; c.NickName = "OSM";
c.MagicType = MagicType.PurityNatural; c.MagicType = MagicType.PurityNatural;
c.BaseHP = 30; c.InitialHP = 30;
c.BaseSTR = 20; c.InitialSTR = 20;
c.BaseAGI = 10; c.InitialAGI = 10;
c.BaseINT = 5; c.InitialINT = 5;
c.BaseATK = 100; c.InitialATK = 100;
c.BaseDEF = 10; c.InitialDEF = 10;
c.SPD = 250; c.InitialSPD = 250;
c.Init();
config.Add("OSM", c); config.Add("OSM", c);
c = Factory.GetCharacter(); c = Factory.GetCharacter();
c.Name = "A"; c.Name = "A";
c.FirstName = "测试1"; c.FirstName = "测试1";
c.NickName = "A"; c.NickName = "A";
c.MagicType = MagicType.Particle; c.MagicType = MagicType.Particle;
c.BaseHP = 25; c.InitialHP = 25;
c.BaseSTR = 15; c.InitialSTR = 15;
c.BaseAGI = 5; c.InitialAGI = 5;
c.BaseINT = 10; c.InitialINT = 10;
c.BaseATK = 80; c.InitialATK = 80;
c.BaseDEF = 15; c.InitialDEF = 15;
c.SPD = 290; c.InitialSPD = 290;
c.Init();
config.Add("A", c); config.Add("A", c);
c = Factory.GetCharacter(); c = Factory.GetCharacter();
c.Name = "B"; c.Name = "B";
c.FirstName = "测试2"; c.FirstName = "测试2";
c.NickName = "B"; c.NickName = "B";
c.MagicType = MagicType.Fleabane; c.MagicType = MagicType.Fleabane;
c.BaseHP = 355; c.InitialHP = 355;
c.BaseSTR = 5; c.InitialSTR = 5;
c.BaseAGI = 5; c.InitialAGI = 5;
c.BaseINT = 25; c.InitialINT = 25;
c.BaseATK = 75; c.InitialATK = 75;
c.BaseDEF = 20; c.InitialDEF = 20;
c.SPD = 320; c.InitialSPD = 320;
c.Init();
config.Add("B", c); config.Add("B", c);
c = Factory.GetCharacter(); c = Factory.GetCharacter();
c.Name = "C"; c.Name = "C";
c.FirstName = "测试3"; c.FirstName = "测试3";
c.NickName = "B的复制人"; c.NickName = "B的复制人";
c.MagicType = MagicType.Fleabane; c.MagicType = MagicType.Fleabane;
c.BaseHP = 355; c.InitialHP = 355;
c.BaseSTR = 5; c.InitialSTR = 5;
c.BaseAGI = 5; c.InitialAGI = 5;
c.BaseINT = 25; c.InitialINT = 25;
c.BaseATK = 75; c.InitialATK = 75;
c.BaseDEF = 20; c.InitialDEF = 20;
c.SPD = 320; c.InitialSPD = 320;
c.Init();
config.Add("C", c); config.Add("C", c);
config.SaveConfig(); config.SaveConfig();
PluginConfig config2 = new(Name, "config") PluginConfig config2 = new(Name, "config")