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@ -27,7 +27,7 @@ FunGameService.InitFunGame();
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FunGameSimulation.InitFunGameSimulation();
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FunGameSimulation.InitFunGameSimulation();
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FunGameController controller = new(new Logger<FunGameController>(new LoggerFactory()));
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FunGameController controller = new(new Logger<FunGameController>(new LoggerFactory()));
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await CharacterTest.CharacterTest1();
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//await CharacterTest.CharacterTest1();
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//foreach (Character c in FunGameConstant.Characters)
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//foreach (Character c in FunGameConstant.Characters)
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//{
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//{
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// Character character = c.Copy();
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// Character character = c.Copy();
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@ -72,30 +72,30 @@ await CharacterTest.CharacterTest1();
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// Console.WriteLine(i.ToString());
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// Console.WriteLine(i.ToString());
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//}
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//}
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//Console.WriteLine(character.GetInfo());
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//Console.WriteLine(character.GetInfo());
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//foreach (Item i in FunGameConstant.Equipment)
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foreach (Item i in FunGameConstant.Equipment)
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//{
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{
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// StringBuilder builder = new();
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StringBuilder builder = new();
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// builder.AppendLine($"【{i.Name}】");
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builder.AppendLine($"【{i.Name}】");
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// string itemquality = ItemSet.GetQualityTypeName(i.QualityType);
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string itemquality = ItemSet.GetQualityTypeName(i.QualityType);
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// string itemtype = ItemSet.GetItemTypeName(i.ItemType) + (i.ItemType == ItemType.Weapon && i.WeaponType != WeaponType.None ? "-" + ItemSet.GetWeaponTypeName(i.WeaponType) : "");
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string itemtype = ItemSet.GetItemTypeName(i.ItemType) + (i.ItemType == ItemType.Weapon && i.WeaponType != WeaponType.None ? "-" + ItemSet.GetWeaponTypeName(i.WeaponType) : "");
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// if (itemtype != "") itemtype = $" {itemtype}";
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if (itemtype != "") itemtype = $" {itemtype}";
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// builder.AppendLine($"{itemquality + itemtype}");
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builder.AppendLine($"{itemquality + itemtype}");
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// if (i.Description != "")
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if (i.Description != "")
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// {
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{
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// builder.AppendLine("物品描述:" + i.Description);
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builder.AppendLine("物品描述:" + i.Description);
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// }
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}
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// if (i.BackgroundStory != "")
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if (i.BackgroundStory != "")
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// {
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{
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// builder.AppendLine($"\"{i.BackgroundStory}\"");
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builder.AppendLine($"\"{i.BackgroundStory}\"");
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// }
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}
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// Console.WriteLine(builder.ToString());
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Console.WriteLine(builder.ToString());
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//}
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}
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Console.ReadKey();
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Console.ReadKey();
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//Dictionary<int, RoundRecord> rounds = FunGameSimulation.ReadRoundsFromZip("rounds_archive.zip") ?? [];
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//Dictionary<int, RoundRecord> rounds = FunGameSimulation.ReadRoundsFromZip("rounds_archive.zip") ?? [];
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@ -33,6 +33,7 @@ namespace Milimoe.FunGame.Testing.Tests
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skill.Character = teammate;
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skill.Character = teammate;
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skill.Level += 6;
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skill.Level += 6;
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skill.OnSkillCasted(queue, teammate, [character]);
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skill.OnSkillCasted(queue, teammate, [character]);
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skill.OnSkillCasted(queue, teammate, [character]);
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Character enemy = new CustomCharacter(1, "敌人");
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Character enemy = new CustomCharacter(1, "敌人");
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Console.ReadKey();
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Console.ReadKey();
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enemy.SetLevel(60);
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enemy.SetLevel(60);
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@ -43,6 +44,11 @@ namespace Milimoe.FunGame.Testing.Tests
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queue.CharacterStatistics[teammate] = new CharacterStatistics();
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queue.CharacterStatistics[teammate] = new CharacterStatistics();
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queue.AddCharacter(teammate, 10);
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queue.AddCharacter(teammate, 10);
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await queue.TimeLapse();
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await queue.TimeLapse();
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Console.WriteLine(teammate.GetInfo());
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skill = new 虚弱领域(enemy);
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skill.GamingQueue = queue;
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skill.Level += 8;
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skill.OnSkillCasted(queue, enemy, [character]);
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character.UnEquip(EquipSlotType.Armor);
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character.UnEquip(EquipSlotType.Armor);
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Console.WriteLine(character.GetInfo());
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Console.WriteLine(character.GetInfo());
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Console.ReadKey();
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Console.ReadKey();
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